I hereby claim:
- I am robstolarz on github.
- I am striking (https://keybase.io/striking) on keybase.
- I have a public key ASCol8DHzbN9ZUAwFnObPSY7wBXxy4eHizAlpAQqmHB6Zgo
To claim this, I am signing this object:
// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
I hereby claim:
To claim this, I am signing this object:
local tdt = 0 | |
function love.update(fdt) | |
tdt = tdt + fdt | |
--60 physics ticks per second | |
local dt = 1/60 | |
while tdt > dt do | |
tdt = tdt - dt | |
//do something 60x a second | |
end | |
end |
npm init;echo "var express = require('express'); var app = express(); app.use(express.static('public')); app.listen(9000);" > index.js; npm install --save express; mkdir public; echo "Hello, world" > public/index.html;node . |
-- TODO: delete keys | |
return function(ttl, vendorString, font) | |
local ttl = ttl or 3 | |
-- set font or use default | |
local font = font or love.graphics.newFont() | |
-- keep a private access to original table | |
local _t = {} | |
local taggedKeys = { |
module.exports = function(app) { | |
var env = app.get('env'); | |
app.set('views', config.root + '/server/views'); | |
app.engine('html', require('ejs').renderFile); | |
app.set('view engine', 'html'); | |
app.use(compression()); | |
app.use(bodyParser.urlencoded({ extended: false })); | |
app.use(bodyParser.json()); | |
app.use(methodOverride()); |
[rob@Archie ~]$ node | |
> function kidresponse(kidname,favoriteFood){ | |
... return kidname+" said: Man, I just love eating "+favoriteFood+"! :D"; //assume favoriteFood is always a string cause objects will only return strings | |
... } | |
undefined | |
> function iterateOverKids(kids){ | |
... for (kid in kids) | |
... console.log(kidresponse(kid,kids[kid].favoriteFood)) | |
... } |
function(a){ | |
this._speed=0; //who knows | |
var b=this.mbr(); //get the current mbr (minimum bound rectangle) | |
if(this._movement){ | |
for(var i=0;i<a.length;++i){ //for every object we're touching | |
var a = a[i].obj.mbr(), //get the mbr of the object (sorry about that shadowing) | |
xl=Math.abs((a._x+a._w/2)-(b._x+b._w/2)), //get the x component of the difference in the origin of both objects | |
yl=Math.abs((a._y+a._h/2)-(b._y+b._h/2)); //ditto for y | |
if(xl>yl)this.x-=this._movement.x //if the distance is greater in the x direction don't move in the x direction | |
if(xl<yl)this.y-=this._movement.y //ditto for y (it lets us slide on one axis instead of stopping in both or neither) |
Crafty.c('Bush',{ | |
init:function(){ | |
this.requires('Actor,WS,Color') | |
.color('#0F1') | |
} | |
}); | |
Crafty.c('PlayerCharacter',{ | |
init:function(){ | |
this.requires('Actor,Fourway,Color,Collision') | |
.color('#F00') |