Created
April 4, 2020 00:32
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:greeting // Label: This stores in memory as a pointer (same for all references to this label) | |
set_tx "message.greeting" // Set the text, clear decision list | |
add_dc "message.good" // Set decision | |
add_dc "message.bad" | |
decide // The program yields, then moves the result (index) to register #D | |
if D=="message.good" // Maybe test suits to check that "message.good" REALLY exists, in order to avoid typos | |
set_tx "message.me_too" | |
continue // The first option will be continue | |
decide | |
else bad // Jumps to "bad" label | |
end | |
:bad | |
add_stack idle // Add "idle" label to the execution stack | |
set_tx "message.what_a_shame" | |
add_dc "message.yes_it_is" | |
add_dc "message.i_wanna_cry" | |
decide | |
// Nothing else to do... jump to "idle" as the stacks says | |
// This can allow me to not be a psychopath putting "jump" tags everywhere after a sub-branch ends | |
end | |
:idle | |
if G[first_greeting] | |
set_tx "message.what_do_you_need" | |
else | |
set_tx "message.need_anything_else" | |
add_dc "message.felling_bad" | |
add_dc "message.gimme_information" | |
decide | |
if D=="message.felling_bad" | |
jump bad | |
else information | |
end | |
:information | |
set_tx "message.no_info" | |
decide // Since there are no decisions the program will end here | |
end |
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