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@roguesleipnir
Created December 20, 2019 07:40
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Garrison Archangel December Public Changelog
Campaign Updates
- Sunfield Frontier Final Paragon Mission, Ending Cutscenes.
- Ducouronne Final Paragon Mission, Ending Cutscenes.
- Improved Missions Squad AI.
- Multi-targeting on some Missile weapons upgrades.
New Melee-oriented Internals
- Fine Manipulators - Reload & Trick speed +30%
- Assault Condensers - Trick Charge Rate +20%
- Melee Overdrive - Melee attack speed +15%
New: Assault Drive - Melee Dash Bonus
- While Boosting, accumulates up to 30% increased dash speed for melee attacks.
- After Dodging, instantly gains 30% increased dash speed for melee attacks.
- Dash speed bonus decays over 2s.
New: Assault Reload - Reload Speed Bonus
- For WESPE AR, EMANCIPATOR SG
- After projectiles hit, instantly gains 30% increased Reload speed.
- Reload speed bonus decays over 2s.
Updated: Boost cooldown (instant) no longer overrides Dodge cooldown (0.9s) when used in sequence.
Updated: Boost Regen
- Overload regeneration decreased to 3s.
- Dodge regen delay increased to 0.9s.
- Boost regen delay increased to 0.3s.
Fixed: Unintended Input interruption from taking damage ticks, causing attacks to be buffered.
- Was more apparent in fast DPS ticks.
- The 'Damage Cancel' penalty was intended
- for escaping damage immediately, but not to delay incoming counter-attacks.
Garage Pattern Texture Scaling
Improved Camera re/locking.
Improved performance for Physics updates .
Improved AI attack and reaction timings for fair play.
Weapons Changes
- Rapid Missiles - Increased missile lifetime from 1.5s to 3s.
- Fusion Blade - Added 2 Burning stacks on melee and projectile hit in Charged mode.
- Liberator - Cooldown reduced from 2s to 1s.
- Hawkeye Sensors - Cooldown bonus increased from 10% to 20%.
- Blutreiter - Transform speed increased by 20%.
- Nere Crucis - Transform speed increased by 20%.
- Peacemaker - Increased Special shot startup from 0.15s to 0.2s.
- Peacemaker - Incresed Special shot intervals from 0.05 to 0.07s.
- Cannons, Dual Lasers, Railgun - Added Hyperarmor to ready Frames.
- ICBM - Lowered cooldown to 12s.
- Barrier, Aurora, Hata Jirushi, Hawkeye - Increased startup animation duration to 0.5s.
- Barrier, Aurora, Hata Jirushi, Hawkeye - Buffs activation is now earlier, animation duration is unchanged.
v0.25.0 PUBLIC
Updated: Ducouronne Paragon Mission/Cutscene will now end the Campaign.
Updated: Sunfield Paragon Mission/Cutscene will now end the Campaign.
~
v0.24.9 PREVIEW
Updated: Ducouronne Paragon Mission.
Updated: Sunfield Paragon Mission.
Fixed: Effect damage disabling clash and guard frames.
~
v0.24.8 PREVIEW
Updated: Weapons
- Rapid Missiles - Increased missile lifetime from 1.5s to 3s.
- Fusion Blade - Added 2 Burning stacks on melee and projectile hit in Charged mode.
- Liberator - Cooldown reduced from 2s to 1s.
- Hawkeye Sensors - Cooldown bonus increased from 10% to 20%.
- Blutreiter - Transform speed increased by 20%.
- Nere Crucis - Transform speed increased by 20%.
Fixed: Schafer
- Normal projectiles incorrectly stacking to the max duration (10s) of Burning
starting from the 2nd hit. Stacks should be applied +2s each projectile.
~
v0.24.7 PREVIEW
Updated: Internals and Upgrades stats UI.
Updated: Weapons
- Peacemaker - Increased Special shot startup from 0.15s to 0.2s.
- Peacemaker - Incresed Special shot intervals from 0.05 to 0.07s.
- Cannons, Dual Lasers, Railgun - Added Hyperarmor to ready Frames.
- ICBM - Lowered cooldown to 12s.
- Barrier, Aurora, Hata Jirushi, Hawkeye - Increased startup animation duration to 0.5s.
- Barrier, Aurora, Hata Jirushi, Hawkeye - Buffs activation is now earlier, animation duration is unchanged.
Updated: Boost cooldown (instant) no longer overrides Dodge cooldown (0.9s) when used in sequence.
Updated: Boost Regen
- Overload regeneration decreased to 3s.
- Dodge regen delay increased to 0.9s.
- Boost regen delay increased to 0.3s.
New: Assault Drive - Melee Dash Bonus
- While Boosting, accumulates up to 30% increased dash speed for melee attacks.
- After Dodging, instantly gains 30% increased dash speed for melee attacks.
- Dash speed bonus decays over 2s.
New: Assault Reload - Reload Speed Bonus
- For WESPE AR, EMANCIPATOR SG
- After projectiles hit, instantly gains 30% increased Reload speed.
- Reload speed bonus decays over 2s.
~
v0.24.6 PREVIEW
Updated: Added ClashPoint Champion - Shoutouts To Ash.
Updated: Counter-Attacks for Perfect Dodge, Guard, Parry, and Clash will now play faster.
Updated: Switchblade/RifleSpear moved from cooldown to charge rate for passives bonuses.
Updated: New Internals
- Reload & Trick speed +30%
- Trick Charge Rate +20%
- Melee attack speed +15%
Updated: Buffed Internals for increased choices in melee builds
- Vulnerability -15%
- Dash Distance +15%
Fixed: Unintended Input interruption from taking damage ticks, causing attacks to be buffered.
- Was more apparent in fast DPS ticks.
- The 'Damage Cancel' penalty was intended
- for escaping damage immediately, but not to delay incoming counter-attacks.
Fixed: AI attack timer issues. Lower difficuties will now have fairer timings.
Fixed: AI attack states not being reset between rounds (ATL Missions).
Fixed: AI dodge directions now favor their active weapon type.
~
v0.24.5 PREVIEW
Updated: Pattern Scaling options.
Updated: Improved Camera target re-locking and switching priorities.
Updated: Multi-targets are now enabled for some upgraded Missile weapons in Soft-lock.
Updated: Decreased max time ranges for Survival and Safeguard from 180 to 120 seconds.
Updated: Improved performance of Projectile and Melee physics updates.
v0.25.0 PUBLIC
Updated: Ducouronne Paragon Mission/Cutscene will now end the Campaign.
Updated: Sunfield Paragon Mission/Cutscene will now end the Campaign.
~
v0.24.9 PREVIEW
Updated: Ducouronne Paragon Mission.
Updated: Sunfield Paragon Mission.
Updated: Internal equipment names.
Updated: Weapons
- Rapid Missiles - Increased missile lifetime from 1.5s to 3s.
- Barrier, Aurora, Hata Jirushi, Hawkeye - Buffs activation is now earlier, animation duration is unchanged.
- Fusion Blade - Removed Burning stacks from base form.
- Rifle Spear - Removed Burning stacks.
- Magnum Barette - Removed Burning stacks.
- RANGER BR, VAJRA CANNON - Removed Assault Reload.
Fixed: Environment lighting intensity on maps.
Fixed: Effect damage disabling clash and guard frames.
Fixed: Buffered Boost input expiring before Parry animation ends.
Fixed: Target health too low for main objectives in some Special Missions.
~
v0.24.8 PREVIEW
Updated: Melee Dash Boost (Assault Drive)
- Max bonus reduced from 50% to 30%.
Updated: Weapons
- Peacemaker - Reduced Special shot intervals from 0.125s to 0.07s.
- Barrier, Aurora, Hata Jirushi, Hawkeye - Buffs now activate after the animation is played.
- Fusion Blade - Added 2 Burning stacks on melee and projectile hit.
- Rifle Spear - Added 2 Burning stacks on melee and projectile hit.
- Magnum Barette - Added 2 Burning stacks projectile hit.
- Liberator - Cooldown reduced from 2s to 1s.
- Hawkeye Sensors - Cooldown bonus increased from 10% to 20%.
- Blutreiter - Transform speed increased by 20%.
- Nere Crucis - Transform speed increased by 20%.
Fixed: Schafer
- Normal projectiles incorrectly stacking to the max duration (10s) of Burning
starting from the 2nd hit. Stacks should be applied +2s each projectile.
Updated: Boost Regen
- Base regeneration to full decreased to 2s.
- Overload regeneration is 1.5x Base regeneration time (3s).
~
v0.24.7 PREVIEW
Updated: Increased Mission grunts squad AI attacks per second limit.
Updated: Mission Archangel AI attacks will now not count into the squad AI limit.
Fixed: Recycled Mission AI not responding to update threads.
Updated: Weapons
- Peacemaker - Increased Special shot startup from 0.15s to 0.2s.
- Peacemaker - Increased Special shot intervals from 0.05s to 0.125s.
- Cannons, Dual Lasers, Railgun - Added Hyperarmor to ready Frames.
- ICBM - Lowered cooldown to 12s.
- Hata Jirushi, Aurora, Hawkeye, Barrier - Increased startup animation duration to 0.5s.
Updated: Internals and Upgrades stats UI.
Updated: Internals
- Melee Speed - increased to 400 weight.
- Melee Damage - reduced to 200 weight.
- Special Charge Speed - reduced to 100 weight.
- Cooldowns - reduced to 10%.
- Boost Cap - reduced to 10%.
- Boost Regen - reduced to 10%.
Updated: Boost cooldown (instant) no longer overrides Dodge cooldown (0.6s) when used in sequence.
Updated: Boost Regen
- Base regeneration to full increased to 3s.
- Overload regeneration decreased to 3s.
- Dodge regen delay increased to 0.9s.
- Boost regen delay increased to 0.3s.
Updated: Melee Dash Boost
- While Boosting, accumulates up to 50% increased dash speed for melee attacks.
- After Dodging, instantly gains 50% increased dash speed for melee attacks.
- Dash speed bonus decays over 2s.
Fixed: Melee attack dashes not being stopped when dodge cancelled,
- Causing two forces to be acting on the mech.
Fixed: Stagger Cancel timer inconsistencies with the input buffer,
- Sometimes not being able to cancel if pressed too early.
Updated: Active Reload
- For WESPE AR, RANGER BR, EMANCIPATOR SG, VAJRA CANNON
- After projectiles hit, instantly gains 30% increased Reload speed.
- Reload speed bonus decays over 2s.
Fixed: Issues with firing multiple gun weapons in sequence.
~
v0.24.6 PREVIEW
Updated: Added ClashPoint Champion - Shoutouts To Ash.
Updated: Counter-Attacks for Perfect Dodge, Guard, Parry, and Clash will now play faster.
Updated: Switchblade/RifleSpear moved from cooldown to charge rate for passives bonuses.
Updated: New Internals
- Reload & Trick speed +30%
- Trick Charge Rate +20%
- Melee attack speed +15%
Updated: Buffed Internals for increased choices in melee builds
- Vulnerability -15%
- Cooldowns -15%
- Dash Distance +15%
- Boost Cap +15%
- Boost Regen +15%
Fixed: Unintended Input interruption from taking damage ticks, causing attacks to be buffered.
- Was more apparent in fast DPS ticks.
- The 'Damage Cancel' penalty was intended
- for escaping damage immediately, but not to delay incoming counter-attacks.
Fixed: AI attack timer issues. Lower difficuties will now have fairer timings.
Fixed: AI attack states not being reset between rounds (ATL Missions).
Fixed: AI dodge directions now favor their active weapon type.
Fixed: Reduced firing delay for Hitscan weapons (Railgun).
Fixed: Increased Hitscan radius for Railgun.
Fixed: Color menu controller navigation.
Fixed: Overall Color channel being loaded from the saved Torso color.
Fixed: Shield raising issues. Invulnerability is now disabled upon raising.
Fixed: Boomerang weapon return issues.
Fixed: Projectile physics optimizations.
Fixed: Multiple AI and Update thread optimizations.
~
v0.24.5 PREVIEW
Updated: Pattern Scaling options.
Updated: Improved Camera target re-locking and switching priorities.
Updated: Added variable aim rates to non-archangel enemies.
Updated: Multi-targets are now enabled for some upgraded Missile weapons in Soft-lock.
Updated: Decreased max time ranges for Survival and Safeguard from 180 to 120 seconds.
Updated: Improved performance of Projectile and Melee physics updates.
Fixed: Shaft map physics values.
Fixed: CER value display issues.
Fixed: Counter increments for some special missions.
Fixed: Mech physics overlap resolution.
Fixed: Squad AI movement issues.
Fixed: Squad AI attack issues.
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