Created
February 21, 2022 19:27
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Socket.io related stuff
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// sending to sender-client only | |
socket.emit('message', "this is a test"); | |
// sending to all clients, include sender | |
io.emit('message', "this is a test"); | |
// sending to all clients except sender | |
socket.broadcast.emit('message', "this is a test"); | |
// sending to all clients in 'game' room(channel) except sender | |
socket.broadcast.to('game').emit('message', 'nice game'); | |
// sending to all clients in 'game' room(channel), include sender | |
io.in('game').emit('message', 'cool game'); | |
// sending to sender client, only if they are in 'game' room(channel) | |
socket.to('game').emit('message', 'enjoy the game'); | |
// sending to all clients in namespace 'myNamespace', include sender | |
io.of('myNamespace').emit('message', 'gg'); | |
// sending to individual socketid | |
socket.broadcast.to(socketid).emit('message', 'for your eyes only'); | |
// list socketid | |
for (var socketid in io.sockets.sockets) {} | |
OR | |
Object.keys(io.sockets.sockets).forEach((socketid) => {}); |
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