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Patterns - Factory Pattern: Provides an interface for creating families of related or dependent objects without specifying their concrete classes.
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using System; | |
namespace DesignPatterns.Factory.Structural | |
{ | |
/// <summary> | |
/// MainApp startup class for Structural | |
/// Factory Method Design Pattern. | |
/// </summary> | |
class MainApp | |
{ | |
/// <summary> | |
/// Entry point into console application. | |
/// </summary> | |
static void Main() | |
{ | |
// An array of creators | |
Creator[] creators = new Creator[2]; | |
creators[0] = new ConcreteCreatorA(); | |
creators[1] = new ConcreteCreatorB(); | |
// Iterate over creators and create products | |
foreach (Creator creator in creators) | |
{ | |
Product product = creator.FactoryMethod(); | |
Console.WriteLine("Created {0}", | |
product.GetType().Name); | |
} | |
// Wait for user | |
Console.ReadKey(); | |
} | |
} | |
/// <summary> | |
/// The 'Product' abstract class | |
/// </summary> | |
abstract class Product | |
{ | |
} | |
/// <summary> | |
/// A 'ConcreteProduct' class | |
/// </summary> | |
class ConcreteProductA : Product | |
{ | |
} | |
/// <summary> | |
/// A 'ConcreteProduct' class | |
/// </summary> | |
class ConcreteProductB : Product | |
{ | |
} | |
/// <summary> | |
/// The 'Creator' abstract class | |
/// </summary> | |
abstract class Creator | |
{ | |
public abstract Product FactoryMethod(); | |
} | |
/// <summary> | |
/// A 'ConcreteCreator' class | |
/// </summary> | |
class ConcreteCreatorA : Creator | |
{ | |
public override Product FactoryMethod() | |
{ | |
return new ConcreteProductA(); | |
} | |
} | |
/// <summary> | |
/// A 'ConcreteCreator' class | |
/// </summary> | |
class ConcreteCreatorB : Creator | |
{ | |
public override Product FactoryMethod() | |
{ | |
return new ConcreteProductB(); | |
} | |
} | |
} | |
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