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Conways's Game of Life for pewpew
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# https://creativecommons.org/licenses/by/4.0/ | |
# https://en.wikipedia.org/wiki/Conway's_Game_of_Life#Rules | |
# https://pewpew.readthedocs.io/en/latest/ | |
import pew | |
import random | |
n = 8 | |
n_states = 2 | |
# Calculate neighbours mapping | |
deltas = [(-1, -1), (-1, 0), (0, -1), (0, 1), (1, 0), (-1, 1), (1, -1), (1, 1)] | |
neighbours = [[None for i in range(n)] for j in range(n)] | |
for j in range(n): | |
for i in range(n): | |
neighbours[j][i] = [(j + delta[0], i + delta[1]) for delta in deltas] | |
neighbours[j][i] = [(n-1, y) if x < 0 else (x, y) for x, y in neighbours[j][i]] | |
neighbours[j][i] = [(x, n-1) if y < 0 else (x, y) for x, y in neighbours[j][i]] | |
neighbours[j][i] = [(0, y) if x >= n else (x, y) for x, y in neighbours[j][i]] | |
neighbours[j][i] = [(x, 0) if y >= n else (x, y) for x, y in neighbours[j][i]] | |
def count_elements(values): | |
counts = [(x, values.count(x)) for x in (set(values) - set([0]))] | |
ordered_counts = sorted(counts, key=lambda x: x[1], reverse=True) | |
return ordered_counts | |
def calculate_step(f, board): | |
result = [[0 for y in range(n)] for x in range(n)] | |
for j in range(n): | |
for i in range(n): | |
# assert all(x[1] >= 0 for x in neighbours[i][j]) | |
neighbour_values = [board[neighbour[0]][neighbour[1]] for neighbour in neighbours[j][i]] | |
result[j][i] = f(board[j][i], neighbour_values) | |
return result | |
def life(value, neighbours): | |
# Any live cell with fewer than two live neighbours dies, as if by underpopulation. | |
# Any live cell with two or three live neighbours lives on to the next generation. | |
# Any live cell with more than three live neighbours dies, as if by overpopulation. | |
# Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. | |
count = sum([0 if x == 0 else 1 for x in neighbours]) | |
# Dead cell | |
if (value == 0) and (count == 3): | |
return random.randint(1, n_states) | |
# Live cell | |
else: | |
if count < 2: | |
return 0 | |
elif (count == 2) or (count == 3): | |
return random.randint(1, n_states) | |
else: | |
return 0 | |
def tri_life(value, neighbours): | |
# http://www.conwaylife.com/wiki/Immigration#Immigration | |
count = sum([0 if x == 0 else 1 for x in neighbours]) | |
# Dead cell | |
if (value == 0) and (count == 3): | |
majority_colour = count_elements(neighbours)[0][0] | |
return majority_colour | |
# Live cell | |
else: | |
if count < 2: | |
return 0 | |
elif count == 2 or count == 3: | |
return value | |
else: | |
return 0 | |
pew.init() | |
screen = pew.Pix() | |
def random_data(): | |
return [[random.randint(0, n_states) for y in range(n)] for x in range(n)] | |
def get_game(): | |
while True: | |
yield life | |
yield tri_life | |
data = random_data() | |
background = pew.Pix.from_iter(data) | |
games = get_game() | |
game = next(games) | |
while True: | |
keys = pew.keys() | |
if keys: | |
game = next(games) | |
data = random_data() | |
data = calculate_step(game, data) | |
background = pew.Pix.from_iter(data) | |
screen.blit(background) | |
pew.show(screen) | |
pew.tick(1/12) |
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You can cycle through two modes: 2 state life and 3 state life by pressing any key on the board.