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September 28, 2011 16:26
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glMatrix-0.9.5.js extern
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/* | |
* Copyright 2011 Rolando Abarca. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
*/ | |
/** | |
* @fileoverview Externs for glMatrix 0.9.5 | |
* | |
* @see http://code.google.com/p/glmatrix/ | |
* @externs | |
*/ | |
/** @typedef {Object.<number,number>} */ | |
var vec3; | |
/** | |
* @constructor | |
* @param {vec3=} vec | |
* @return {vec3} | |
*/ | |
vec3.create = function(vec) {}; | |
/** | |
* @param {vec3} vec | |
* @param {vec3=} dest | |
* @return {vec3} | |
*/ | |
vec3.set = function(vec, dest) {}; | |
/** @typedef {Object.<number,number>} */ | |
var mat4 = {}; | |
/** | |
* @constructor | |
* @param {mat4=} mat | |
* @return {mat4} | |
*/ | |
mat4.create = function(mat) {}; | |
/** | |
* @param {mat4} mat | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.set = function(mat, dest) {}; | |
/** | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.identity = function(dest) {}; | |
/** | |
* @param {mat4} mat | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.transpose = function(mat, dest) {}; | |
/** | |
* @param {mat4} mat | |
* @return {number} | |
*/ | |
mat4.determinant = function(mat) {}; | |
/** | |
* @param {mat4} mat | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.inverse = function(mat, dest) {}; | |
/** | |
* @param {mat4} mat | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.toRotationMat = function(mat, dest) {}; | |
/** | |
* @param {mat4} mat | |
* @param {mat4} mat2 | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.multiply = function(mat, mat2, dest) {}; | |
/** | |
* @param {mat4} mat | |
* @param {vec3} vec | |
* @param {vec3=} dest | |
* @return {vec3} | |
*/ | |
mat4.multiplyVec3 = function(mat, vec, dest) {}; | |
/** | |
* @param {mat4} mat | |
* @param {vec3} vec | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.translate = function(mat, vec, dest) {}; | |
/** | |
* @param {mat4} mat | |
* @param {vec3} vec | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.scale = function(mat, vec, dest) {}; | |
/** | |
* @param {mat4} mat | |
* @param {number} angle | |
* @param {vec3} axis | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.rotate = function(mat, angle, axis, dest) {}; | |
/** | |
* @param {number} left | |
* @param {number} right | |
* @param {number} bottom | |
* @param {number} top | |
* @param {number} near | |
* @param {number} far | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.frustum = function(left, right, bottom, top, near, far, dest) {}; | |
/** | |
* @param {number} fovy | |
* @param {number} aspect | |
* @param {number} near | |
* @param {number} far | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.perspective = function(fovy, aspect, near, far, dest) {}; | |
/** | |
* @param {number} left | |
* @param {number} right | |
* @param {number} bottom | |
* @param {number} top | |
* @param {number} near | |
* @param {number} far | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.ortho = function(left, right, bottom, top, near, far, dest) {}; | |
/** | |
* @param {vec3} eye | |
* @param {vec3} center | |
* @param {vec3} up | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.lookAt = function(eye, center, up, dest) {}; |
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/* | |
* Copyright 2011 Rolando Abarca. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
*/ | |
/** | |
* @fileoverview Externs for glMatrix 1.0.0 | |
* | |
* @see http://code.google.com/p/glmatrix/ | |
* @externs | |
*/ | |
/** @typedef {Object.<number,number>} */ | |
var vec2; | |
/** | |
* @constructor | |
* @param {vec2=} vec | |
* @return {vec2} | |
*/ | |
vec2.create = function (vec) {}; | |
/** @typedef {Object.<number,number>} */ | |
var vec3; | |
/** | |
* @constructor | |
* @param {vec3=} vec | |
* @return {vec3} | |
*/ | |
vec3.create = function(vec) {}; | |
/** | |
* @param {vec3} vec | |
* @param {vec3=} dest | |
* @return {vec3} | |
*/ | |
vec3.set = function(vec, dest) {}; | |
/** | |
* @param {vec3} vec | |
* @param {vec3} vec2 | |
* @param {vec3=} dest | |
* @return {vec3} | |
*/ | |
vec3.add = function(vec, vec2, dest) {}; | |
/** | |
* @param {vec3} vec | |
* @param {vec3} vec2 | |
* @param {vec3=} dest | |
* @return {vec3} | |
*/ | |
vec3.subtract = function(vec, vec2, dest) {}; | |
/** | |
* @param {vec3} vec | |
* @param {vec3=} dest | |
* @return {vec3} | |
*/ | |
vec3.negate = function(vec, dest) {}; | |
/** | |
* @param {vec3} vec | |
* @param {number} val | |
* @param {vec3=} dest | |
* @return {vec3} | |
*/ | |
vec3.scale = function(vec, val, dest) {}; | |
/** | |
* @param {vec3} vec | |
* @param {vec3=} dest | |
* @return {vec3} | |
*/ | |
vec3.normalize = function(vec, dest) {}; | |
/** | |
* @param {vec3} vec | |
* @param {vec3} vec2 | |
* @param {vec3=} dest | |
* @return {vec3} | |
*/ | |
vec3.cross = function(vec, vec2, dest) {}; | |
/** | |
* @param {vec3} vec | |
* @return {number} | |
*/ | |
vec3.length = function(vec) {}; | |
/** | |
* @param {vec3} vec | |
* @param {vec3} vec2 | |
* @return {number} | |
*/ | |
vec3.dot = function(vec, vec2) {}; | |
/** | |
* @param {vec3} vec | |
* @param {vec3} vec2 | |
* @param {vec3=} dest | |
* @return {vec3} | |
*/ | |
vec3.direction = function(vec, vec2, dest) {}; | |
/** | |
* @param {vec3} vec | |
* @param {vec3} vec2 | |
* @param {number} lerp | |
* @param {vec3=} dest | |
* @return {vec3} | |
*/ | |
vec3.lerp = function(vec, vec2, lerp, dest) {}; | |
/** | |
* @param {vec3} vec | |
* @return {string} | |
*/ | |
vec3.str = function(vec) {}; | |
/** @typedef {Object.<number,number>} */ | |
var mat4 = {}; | |
/** | |
* @constructor | |
* @param {mat4=} mat | |
* @return {mat4} | |
*/ | |
mat4.create = function(mat) {}; | |
/** | |
* @param {mat4} mat | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.set = function(mat, dest) {}; | |
/** | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.identity = function(dest) {}; | |
/** | |
* @param {mat4} mat | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.transpose = function(mat, dest) {}; | |
/** | |
* @param {mat4} mat | |
* @return {number} | |
*/ | |
mat4.determinant = function(mat) {}; | |
/** | |
* @param {mat4} mat | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.inverse = function(mat, dest) {}; | |
/** | |
* @param {mat4} mat | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.toRotationMat = function(mat, dest) {}; | |
/** | |
* @param {mat4} mat | |
* @param {mat4} mat2 | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.multiply = function(mat, mat2, dest) {}; | |
/** | |
* @param {mat4} mat | |
* @param {vec3} vec | |
* @param {vec3=} dest | |
* @return {vec3} | |
*/ | |
mat4.multiplyVec3 = function(mat, vec, dest) {}; | |
/** | |
* @param {mat4} mat | |
* @param {vec3} vec | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.translate = function(mat, vec, dest) {}; | |
/** | |
* @param {mat4} mat | |
* @param {vec3} vec | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.scale = function(mat, vec, dest) {}; | |
/** | |
* @param {mat4} mat | |
* @param {number} angle | |
* @param {vec3} axis | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.rotate = function(mat, angle, axis, dest) {}; | |
/** | |
* @param {number} left | |
* @param {number} right | |
* @param {number} bottom | |
* @param {number} top | |
* @param {number} near | |
* @param {number} far | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.frustum = function(left, right, bottom, top, near, far, dest) {}; | |
/** | |
* @param {number} fovy | |
* @param {number} aspect | |
* @param {number} near | |
* @param {number} far | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.perspective = function(fovy, aspect, near, far, dest) {}; | |
/** | |
* @param {number} left | |
* @param {number} right | |
* @param {number} bottom | |
* @param {number} top | |
* @param {number} near | |
* @param {number} far | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.ortho = function(left, right, bottom, top, near, far, dest) {}; | |
/** | |
* @param {vec3} eye | |
* @param {vec3} center | |
* @param {vec3} up | |
* @param {mat4=} dest | |
* @return {mat4} | |
*/ | |
mat4.lookAt = function(eye, center, up, dest) {}; | |
/** @typedef {Object.<number,number>} */ | |
var quat4 = {}; | |
/** | |
* @param {quat4=} quat | |
* @return {quat4} | |
*/ | |
quat4.create = function(quat) {}; | |
/** | |
* @param {quat4} quat | |
* @param {quat4=} dest | |
* @return {quat4} | |
*/ | |
quat4.set = function(quat, dest) {}; | |
/** | |
* @param {quat4} quat | |
* @param {quat4=} dest | |
* @return {quat4} | |
*/ | |
quat4.calculateW = function(quat, dest) {}; | |
/** | |
* @param {quat4} quat | |
* @param {quat4=} dest | |
* @return {quat4} | |
*/ | |
quat4.inverse = function(quat, dest) {}; | |
/** | |
* @param {quat4} quat | |
* @return {number} | |
*/ | |
quat4.length = function(quat, dest) {}; | |
/** | |
* @param {quat4} quat | |
* @param {quat4=} dest | |
* @return {quat4} | |
*/ | |
quat4.normalize = function(quat, dest) {}; | |
/** | |
* @param {quat4} quat | |
* @param {quat4} quat2 | |
* @param {quat4=} dest | |
* @return {quat4} | |
*/ | |
quat4.multiply = function(quat, quat2, dest) {}; | |
/** | |
* @param {quat4} quat | |
* @param {vec3} vec | |
* @param {vec3=} dest | |
* @return {vec3} | |
*/ | |
quat4.multiplyVec3 = function(quat, vec, dest) {}; | |
/** | |
* @param {quat4} quat | |
* @param {quat4} quat2 | |
* @param {number} slerp | |
* @param {quat4=} dest | |
* @return {quat4} | |
*/ | |
quat4.slerp = function(quat, quat2, slerp, dest) {}; | |
/** | |
* @param {quat4} quat | |
* @return {string} | |
*/ | |
quat4.str = function(quat) {}; |
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