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--# Main
-- Cube
function setup()
parameter.number("ambient", 0, 1, 0.1)
parameter.number("diffuse", 0, 1, 1.0)
parameter.number("specular", 0, 1, 1)
parameter.color("lightColor", color(255,255,255,255))
parameter.color("surfaceColor", color(191,41,85,255))
allTextures = {
@rolantin
rolantin / Cube world
Created January 8, 2019 16:16 — forked from sp4cemonkey/Cube world
Cube World Performance Comparison
--# Main
-- Cube World
-- Use this function to perform your initial setup
function setup()
print(math.floor(3/4))
--print(3\4)
@rolantin
rolantin / Vertex index
Created January 8, 2019 02:00
Codea vertex index
function setup()
parameter.integer("value",1,3,1,set)
end
function draw()
background(40, 40, 50)
myMesh:draw()
end
function set()
@rolantin
rolantin / 3dcube.lua
Created January 7, 2019 13:33 — forked from Ipad41001/3dcube.lua
3d Wireframe Cube demo for Codea
-- Classic 3d wireframe cube demo in LUA
-- based on version for PSP by Nils - ventoline.com
-- modified for Codea - Tom Bortels November 2011
function setup() 
--focal length to determine perspective scaling
focalLength = 300
-- here we set up a function to make an object with 
-- x, y and z properties to represent a 3D point.