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@romainavalle
Created June 13, 2023 18:18
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// https://gist.github.com/raphaelameaume
vec2 uvCover (vec2 uv, vec2 size, vec2 resolution) {
vec2 coverUv = uv;
vec2 s = resolution; // Screen
vec2 i = size; // Image
float rs = s.x / s.y;
float ri = i.x / i.y;
vec2 new = rs < ri ? vec2(i.x * s.y / i.y, s.y) : vec2(s.x, i.y * s.x / i.x);
vec2 offset = (rs < ri ? vec2((new.x - s.x) / 2.0, 0.0) : vec2(0.0, (new.y - s.y) / 2.0)) / new;
coverUv = coverUv * s / new + offset;
return coverUv;
}
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