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Created December 31, 2023 02:37
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TEST2017.cpp
//
// Copyright (c) 2016-2019 Vinnie Falco (vinnie dot falco at gmail dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
// Official repository: https://github.com/boostorg/beast
//
//------------------------------------------------------------------------------
//
// Example: WebSocket client, asynchronous
//
//------------------------------------------------------------------------------
#define _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS
#include <boost/beast/core.hpp>
#include <boost/beast/websocket.hpp>
#include <boost/asio/strand.hpp>
#include <cstdlib>
#include <functional>
#include <iostream>
#include <memory>
#include <string>
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace websocket = beast::websocket; // from <boost/beast/websocket.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
//------------------------------------------------------------------------------
// Report a failure
void fail(beast::error_code ec, char const* what) {
std::cerr << what << ": " << ec.message() << "\n";
}
// Sends a WebSocket message and prints the response
class session : public std::enable_shared_from_this<session> {
tcp::resolver resolver_;
websocket::stream<beast::tcp_stream> ws_;
beast::flat_buffer buffer_;
std::string host_;
std::string text_;
public:
// Resolver and socket require an io_context
explicit session(net::io_context& ioc): resolver_(net::make_strand(ioc)), ws_(net::make_strand(ioc)) {
}
// Start the asynchronous operation
void run(char const* host, char const* port, char const* text) {
// Save these for later
host_ = host;
text_ = text;
// Look up the domain name
resolver_.async_resolve(host, port, beast::bind_front_handler(&session::on_resolve, shared_from_this()));
}
void on_resolve(beast::error_code ec, tcp::resolver::results_type results) {
if (ec)
return fail(ec, "resolve");
// Set the timeout for the operation
beast::get_lowest_layer(ws_).expires_after(std::chrono::seconds(30));
// Make the connection on the IP address we get from a lookup
beast::get_lowest_layer(ws_).async_connect(results, beast::bind_front_handler(&session::on_connect, shared_from_this()));
}
void on_connect(beast::error_code ec, tcp::resolver::results_type::endpoint_type ep) {
if (ec)
return fail(ec, "connect");
// Turn off the timeout on the tcp_stream, because
// the websocket stream has its own timeout system.
beast::get_lowest_layer(ws_).expires_never();
// Set suggested timeout settings for the websocket
ws_.set_option(websocket::stream_base::timeout::suggested(beast::role_type::client));
// Set a decorator to change the User-Agent of the handshake
ws_.set_option(websocket::stream_base::decorator([](websocket::request_type& req) {
req.set(http::field::user_agent, std::string(BOOST_BEAST_VERSION_STRING) + " websocket-client-async");
}));
// Update the host_ string. This will provide the value of the
// Host HTTP header during the WebSocket handshake.
// See https://tools.ietf.org/html/rfc7230#section-5.4
host_ += ':' + std::to_string(ep.port());
// Perform the websocket handshake
ws_.async_handshake(host_, "/wss/v2/1/demo/", beast::bind_front_handler(&session::on_handshake, shared_from_this()));
}
void on_handshake(beast::error_code ec) {
if (ec)
return fail(ec, "handshake");
// Send the message
ws_.async_write(net::buffer(text_), beast::bind_front_handler(&session::on_write, shared_from_this()));
}
void on_write(beast::error_code ec, std::size_t bytes_transferred) {
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "write");
// Read a message into our buffer
ws_.async_read(buffer_, beast::bind_front_handler(&session::on_read, shared_from_this()));
}
void on_read(beast::error_code ec, std::size_t bytes_transferred) {
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "read");
// Close the WebSocket connection
ws_.async_close(websocket::close_code::normal, beast::bind_front_handler(&session::on_close, shared_from_this()));
}
void on_close(beast::error_code ec) {
if (ec)
return fail(ec, "close");
// If we get here then the connection is closed gracefully
// The make_printable() function helps print a ConstBufferSequence
std::cout << beast::make_printable(buffer_.data()) << std::endl;
}
};
//------------------------------------------------------------------------------
int main(int argc, char** argv) {
auto const host = "socketsbay.com";
auto const port = "443";
auto const text = "12313132123";
while (true) {
// The io_context is required for all I/O
net::io_context ioc;
// Launch the asynchronous operation
std::make_shared<session>(ioc)->run(host, port, text);
// Run the I/O service. The call will return when
// the socket is closed.
ioc.run();
}
return EXIT_SUCCESS;
}
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