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adding a video in a SceneKit scene using a SpriteKit SKVideoNode
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let spriteKitScene = SKScene(size: CGSize(width: 1276.0 / 2.0, height: 712.0 / 2.0)) | |
var videoSpriteKitNode:SKVideoNode? | |
let videoNode = SCNNode() | |
videoNode.geometry = SCNPlane(width: videoNodeWidth, height: videoNodeHeight) | |
// using SpriteKit scene with videonode inside | |
// | |
spriteKitScene.scaleMode = .AspectFit | |
videoSpriteKitNode?.position = CGPoint(x: spriteKitScene.size.width / 2.0, y: spriteKitScene.size.height / 2.0) | |
videoSpriteKitNode?.size = spriteKitScene.size | |
spriteKitScene.addChild(videoSpriteKitNode!) | |
videoNode.geometry?.firstMaterial?.diffuse.contents = spriteKitScene | |
videoNode.geometry?.firstMaterial?.doubleSided = true | |
// flip video upside down, so that it's shown in the right position | |
// | |
var transform = SCNMatrix4MakeRotation(Float(M_PI), 0.0, 0.0, 1.0) | |
transform = SCNMatrix4Translate(transform, 1.0, 1.0, 0) | |
videoNode.geometry?.firstMaterial?.diffuse.contentsTransform = transform | |
videoNode.position = SCNVector3(x: 0, y: 30, z: 7) | |
aSceneKitNode.addChildNode(videoNode) | |
videoSpriteKitNode?.play() |
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