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@rondagdag
Last active December 30, 2015 20:49
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// ------------------------------------------------------------------------------
/*
-----------------------
UDP-Receive (send to)
-----------------------
// [url]http://msdn.microsoft.com/de-de/library/bb979228.aspx#ID0E3BAC[/url]
// > receive
// 127.0.0.1 : 8051
// send
// nc -u 127.0.0.1 8051
*/
using UnityEngine;
using System.Collections;
using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
public class UDPReceiveSaber : MonoBehaviour {
// receiving Thread
Thread receiveThread;
// udpclient object
UdpClient client;
// public
// public string IP = "127.0.0.1"; default local
public int port; // define > init
public float smooth = 1F;
public float tiltAngleX = 0.0F;
public float tiltAngleY = 0.0F;
public float tiltAngleZ = 0.0F;
public float accelX = 0.0F;
public float accelY = 0.0F;
public float accelZ = 0.0F;
public float velocityX = 0;
// infos
public string lastReceivedUDPPacket="";
public string allReceivedUDPPackets=""; // clean up this from time to time!
string[] rot;
public GameObject lightSaber;
ParticleRenderer particleRenderer;
public GameObject sword;
// start from shell
private static void Main()
{
UDPReceiveSaber receiveObj=new UDPReceiveSaber();
receiveObj.init();
string text="";
do
{
text = Console.ReadLine();
}
while(!text.Equals("exit"));
}
// start from unity3d
public void Start()
{
init();
sword = GameObject.FindGameObjectWithTag ("Sword");
lightSaber = GameObject.FindGameObjectWithTag ("Light");
particleRenderer = lightSaber.GetComponentInChildren<ParticleRenderer> ();
}
// OnGUI
void OnGUI()
{
Rect rectObj=new Rect(40,10,200,400);
GUIStyle style = new GUIStyle();
style.alignment = TextAnchor.UpperLeft;
GUI.Box(rectObj,"# UDPReceive\n127.0.0.1 "+port+" #\n"
+ "shell> nc -u 127.0.0.1 : "+port+" \n"
+ "\nLast Packet: \n"+ lastReceivedUDPPacket
+ "\n\nAll Messages: \n"+allReceivedUDPPackets
,style);
}
// init
private void init()
{
// Endpunkt definieren, von dem die Nachrichten gesendet werden.
print("UDPSend.init()");
// define port
port = 33333;
// status
print("Sending to 127.0.0.1 : "+port);
print("Test-Sending to this Port: nc -u 127.0.0.1 "+port+"");
receiveThread = new Thread(
new ThreadStart(ReceiveData));
receiveThread.IsBackground = true;
receiveThread.Start();
}
void Update () {
Quaternion target = Quaternion.Euler(- tiltAngleY, 0 ,-tiltAngleX);
sword.transform.localRotation = Quaternion.Slerp(sword.transform.localRotation, target,Time.deltaTime * 0.1);
}
// receive thread
private void ReceiveData()
{
client = new UdpClient(port);
while (true)
{
try
{
// Bytes empfangen.
IPEndPoint anyIP = new IPEndPoint(IPAddress.Any, 0);
byte[] data = client.Receive(ref anyIP);
// Bytes mit der UTF8-Kodierung in das Textformat kodieren.
string text = Encoding.UTF8.GetString(data);
// Den abgerufenen Text anzeigen.
print(">> " + text);
// latest UDPpacket
lastReceivedUDPPacket=text;
rot = lastReceivedUDPPacket.Split(',');
tiltAngleX = Convert.ToSingle (rot [0]); //roll
tiltAngleY = Convert.ToSingle (rot [1]); //pitch
tiltAngleZ = Convert.ToSingle (rot [2]);
accelX = Convert.ToSingle (rot [4]) ; //roll
accelY = Convert.ToSingle (rot [5]) ; //pitch
accelZ = Convert.ToSingle (rot [6]) ;
}
catch (Exception err)
{
print(err.ToString());
}
}
}
// getLatestUDPPacket
// cleans up the rest
public string getLatestUDPPacket()
{
allReceivedUDPPackets="";
return lastReceivedUDPPacket;
}
}
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