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using UnityEngine; | |
using System.Collections; | |
using System; | |
using System.Security.Policy; | |
using System.Threading; | |
using Newtonsoft.Json; | |
using Newtonsoft.Json.Linq; | |
using WebSocketSharp; | |
using WebSocketSharp.Net; |
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var Cylon = require('cylon'); | |
var Barcli = require("barcli"); | |
var attentionGraph = new Barcli({ | |
label: "attention Graph", | |
range: [0, 100], | |
}); | |
var apiKey = '<Your API Key>'; | |
var IFTTTMaker = require('iftttmaker')(apiKey); | |
var trigger_on = 'MindControlTrigger_On'; |
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using UnityEngine; | |
using System.Collections; | |
public class DinoController : MonoBehaviour { | |
GameObject player; | |
// Use this for initialization | |
Vector3 initialPosition; | |
public float speed = 0.1F; | |
public AnimationClip idleAnimation01 ; |
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using UnityEngine; | |
using System.Collections; | |
using System; | |
using System.Security.Policy; | |
using System.Threading; | |
using Newtonsoft.Json; | |
using Newtonsoft.Json.Linq; | |
using WebSocketSharp; | |
using WebSocketSharp.Net; |
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var ws = require("nodejs-websocket") | |
// Scream server example: "hi" -> "HI!!!" | |
var server = ws.createServer(function (conn) { | |
console.log("New connection") | |
conn.on("text", function (str) { | |
console.log("Received "+str) | |
conn.sendText(str.toUpperCase()+"!!!") | |
}) | |
conn.on("close", function (code, reason) { |
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// This #include statement was automatically added by the Particle IDE. | |
#include "Kalman/Kalman.h" | |
#include "SparkFunLSM9DS1/SparkFunLSM9DS1.h" | |
#include "math.h" | |
unsigned long lastRead= micros(); | |
char myIpAddress[24]; |
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// ------------------------------------------------------------------------------ | |
/* | |
----------------------- | |
UDP-Receive (send to) | |
----------------------- | |
// [url]http://msdn.microsoft.com/de-de/library/bb979228.aspx#ID0E3BAC[/url] | |
// > receive | |
// 127.0.0.1 : 8051 |
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using UnityEngine; | |
using System.Collections; | |
using System; | |
using System.Security.Policy; | |
using System.Threading; | |
using Newtonsoft.Json; | |
using Newtonsoft.Json.Linq; | |
using WebSocketSharp; | |
using WebSocketSharp.Net; |
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using UnityEngine; | |
using System.Collections; | |
using System; | |
using System.Security.Policy; | |
using System.Threading; | |
using Newtonsoft.Json; | |
using Newtonsoft.Json.Linq; | |
using System.Collections.Generic; | |
using System.Net.Sockets; |
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using UnityEngine; | |
using System.Collections; | |
using CrazyMinnow.SALSA; // Import SALSA from the CrazyMinnow namespace | |
/* | |
Script usage instructions | |
This class demonstrates the use of the RandomEyes 2D/3D [Broadcast Eye Events], | |
and the RandomEyes 3D [Broadcast Custom Shape Events], to catch |
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