Skip to content

Instantly share code, notes, and snippets.

@rondreas
Created February 17, 2023 11:32
Show Gist options
  • Save rondreas/4969cf2f089930a099ee1ab42d0d7fda to your computer and use it in GitHub Desktop.
Save rondreas/4969cf2f089930a099ee1ab42d0d7fda to your computer and use it in GitHub Desktop.
Testing new asset registry method for getting assets by class
import unreal
if __name__ == "__main__":
asset_registry = unreal.AssetRegistryHelpers.get_asset_registry()
static_class = unreal.StaticMesh.static_class()
package = static_class.get_package()
top_level_asset = unreal.TopLevelAssetPath(package.get_name(), static_class.get_name())
static_meshes = asset_registry.get_assets_by_class(top_level_asset)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment