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Get all shape nodes which deviates from Maya standard shape naming convention.
import pymel.core as pm
def find_bad_shapes():
""" Find and select all shapes which has not inherited their names from their parent transform,
such as transformShape. """
shapes ="shape")
output = list()
for shape in shapes:
if shape.nodeName() != shape.getParent().nodeName()+'Shape':
return output
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