Created
October 29, 2020 13:35
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const VFX_MODE_DEFAULT = 0; | |
const VFX_MODE_ALIEN = 1; | |
const VFX_MODE_CLOWN = 2; | |
async function requestNamedPtfxAssetAsync(ptfxAssetName) { | |
mp.game.streaming.requestNamedPtfxAsset(ptfxAssetName); | |
while (!mp.game.streaming.hasNamedPtfxAssetLoaded(ptfxAssetName)) { | |
await mp.game.waitAsync(); | |
} | |
} | |
Object.defineProperty(mp.game.graphics, "bloodVfxMode", { | |
get() { | |
return this._vfxMode || VFX_MODE_DEFAULT; | |
}, | |
async set(value) { | |
switch (value) { | |
case VFX_MODE_ALIEN: | |
await requestNamedPtfxAssetAsync("scr_rcbarry1"); | |
mp.game.graphics.enableClownBloodVfx(false); | |
mp.game.graphics.enableAlienBloodVfx(true); | |
break; | |
case VFX_MODE_CLOWN: | |
await requestNamedPtfxAssetAsync("scr_rcbarry2"); | |
mp.game.graphics.enableAlienBloodVfx(false); | |
mp.game.graphics.enableClownBloodVfx(true); | |
break; | |
default: | |
value = VFX_MODE_DEFAULT; | |
mp.game.graphics.enableAlienBloodVfx(false); | |
mp.game.graphics.enableClownBloodVfx(false); | |
break; | |
} | |
this._vfxMode = value; | |
} | |
}); |
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