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December 14, 2015 07:59
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A short snippet of part of our AI.java file for Botnet.
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// if you own that virus | |
if(viruses[i].getOwner() == playerID()) | |
{ | |
//if tile is captured but not occupied | |
if(viruses[i].getX() > 0 && !intersectBase(viruses[i].getX()-1, viruses[i].getY(), bases) && getTileAtLocation(viruses[i].getX()-1, viruses[i].getY()).getOwner() == enemyID) { | |
viruses[i].move(viruses[i].getX()-1, viruses[i].getY()); | |
} else if(viruses[i].getX() < width()-1 && !intersectBase(viruses[i].getX()+1, viruses[i].getY(), bases) && getTileAtLocation(viruses[i].getX()+1, viruses[i].getY()).getOwner() == enemyID) { | |
viruses[i].move(viruses[i].getX()+1, viruses[i].getY()); | |
} else if(viruses[i].getY() > 0 && !intersectBase(viruses[i].getX(), viruses[i].getY()-1, bases) && getTileAtLocation(viruses[i].getX(), viruses[i].getY()-1).getOwner() == enemyID) { | |
viruses[i].move(viruses[i].getX(), viruses[i].getY()-1); | |
} else if(viruses[i].getY() < height()-1 && !intersectBase(viruses[i].getX(), viruses[i].getY()+1, bases) && getTileAtLocation(viruses[i].getX(), viruses[i].getY()+1).getOwner() == enemyID) { | |
viruses[i].move(viruses[i].getX(), viruses[i].getY()+1); | |
} | |
if(viruses[i].getX() > 0 && getTileAtLocation(viruses[i].getX()-1, viruses[i].getY()).getOwner() == 2) { | |
if(viruses[i].getX() > 1 && getTileAtLocation(viruses[i].getX()-2, viruses[i].getY()).getOwner() == playerID()) { | |
viruses[i].move(viruses[i].getX()-1,viruses[i].getY()); | |
} else if(viruses[i].getY() > 0 && getTileAtLocation(viruses[i].getX()-1, viruses[i].getY()-1).getOwner() == playerID()) { | |
viruses[i].move(viruses[i].getX()-1, viruses[i].getY()); | |
} else if(viruses[i].getY() < height()-1 && getTileAtLocation(viruses[i].getX()-1,viruses[i].getY()+1).getOwner() == playerID()) { | |
viruses[i].move(viruses[i].getX()-1, viruses[i].getY()); | |
} | |
} else if(viruses[i].getX() < width()-1 && getTileAtLocation(viruses[i].getX()+1, viruses[i].getY()).getOwner() == 2) { | |
if(viruses[i].getX() < width()-2 && getTileAtLocation(viruses[i].getX()+2, viruses[i].getY()).getOwner() == playerID()) { | |
viruses[i].move(viruses[i].getX()+1, viruses[i].getY()); | |
} else if(viruses[i].getY() > 0 && getTileAtLocation(viruses[i].getX()+1, viruses[i].getY()-1).getOwner() == playerID()) { | |
viruses[i].move(viruses[i].getX()+1, viruses[i].getY()); | |
} else if(viruses[i].getY() < height()-1 && getTileAtLocation(viruses[i].getX()-1,viruses[i].getY()+1).getOwner() == playerID()) { | |
viruses[i].move(viruses[i].getX()+1, viruses[i].getY()); | |
} | |
} else if(viruses[i].getY() > 0 && getTileAtLocation(viruses[i].getX(), viruses[i].getY()-1).getOwner() == 2) { | |
if(viruses[i].getY() > 1 && getTileAtLocation(viruses[i].getX(),viruses[i].getY()-2).getOwner() == playerID()) { | |
viruses[i].move(viruses[i].getX(), viruses[i].getY()-1); | |
} else if(viruses[i].getX() > 0 && getTileAtLocation(viruses[i].getX()-1, viruses[i].getY()-1).getOwner() == playerID()) { | |
viruses[i].move(viruses[i].getX(), viruses[i].getY()-1); | |
} else if(viruses[i].getX() < width()-1 && getTileAtLocation(viruses[i].getX()+1,viruses[i].getY()-1).getOwner() == playerID()) { | |
viruses[i].move(viruses[i].getX(), viruses[i].getY()-1); | |
} | |
} else if(viruses[i].getY() < height()-1 && getTileAtLocation(viruses[i].getX(), viruses[i].getY()+1).getOwner() == 2) { | |
if(viruses[i].getY() < height()-2 && getTileAtLocation(viruses[i].getX(), viruses[i].getY()+2).getOwner() == playerID()) { | |
viruses[i].move(viruses[i].getX(),viruses[i].getY()+1); | |
} else if(viruses[i].getX() > 0 && getTileAtLocation(viruses[i].getX()-1,viruses[i].getY()+1).getOwner() == playerID()) { | |
viruses[i].move(viruses[i].getX(), viruses[i].getY()+1); | |
} else if(viruses[i].getX() < height() && getTileAtLocation(viruses[i].getX()+1, viruses[i].getY()+1).getOwner() == playerID()) { | |
viruses[i].move(viruses[i].getX(), viruses[i].getY()+1); | |
} | |
} | |
} | |
} | |
//other move checks | |
for(int i = 0; i < viruses.length; i++) { | |
//if tile is not owned by anyone | |
if(viruses[i].getOwner() == playerID()) { | |
if(viruses[i].getX() > 0 && getTileAtLocation(viruses[i].getX()-1, viruses[i].getY()).getOwner() == 2) { | |
viruses[i].move((viruses[i].getX()-1), viruses[i].getY()); | |
} else if(viruses[i].getX() < width()-1 && getTileAtLocation(viruses[i].getX()+1, viruses[i].getY()).getOwner() == 2) { | |
viruses[i].move(viruses[i].getX()+1, viruses[i].getY()); | |
} else if(viruses[i].getY() > 0 && getTileAtLocation(viruses[i].getX(), viruses[i].getY()-1).getOwner() == 2) { | |
viruses[i].move(viruses[i].getX(), viruses[i].getY()-1); | |
} else if(viruses[i].getY() < height()-1 && getTileAtLocation(viruses[i].getX(), viruses[i].getY()+1).getOwner() == 2) { | |
viruses[i].move(viruses[i].getX(), viruses[i].getY()+1); | |
} | |
// if the tile you want to move to is NOT a wall | |
else if(viruses[i].getX() > 0 && getTileAtLocation(viruses[i].getX()-1, viruses[i].getY()).getOwner() != 3) { | |
viruses[i].move((viruses[i].getX()-1), viruses[i].getY()); | |
} else if(viruses[i].getX() < width() && getTileAtLocation(viruses[i].getX()+1, viruses[i].getY()).getOwner() != 3) { | |
// move the virus | |
viruses[i].move(viruses[i].getX()+1, viruses[i].getY()); | |
} else if(viruses[i].getY() > 0 && getTileAtLocation(viruses[i].getX(), viruses[i].getY()-1).getOwner() != 3) { | |
viruses[i].move(viruses[i].getX(), viruses[i].getY()-1); | |
} else if(viruses[i].getY() < height() && getTileAtLocation(viruses[i].getX(), viruses[i].getY()+1).getOwner() != 3) { | |
viruses[i].move(viruses[i].getX(), viruses[i].getY()+1); | |
} | |
} | |
} |
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