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Version: | |
Unity 5.0.1f1 Personal | |
Repro: | |
- Sync to scene at https://github.com/rorydriscoll/ld32 | |
- Mark all objects under 'Geometry' game object as static | |
- Enable 'Baked GI' in the lighting panel, but not precomputed realtime GI | |
- Bake |
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static const int permutations[256] = | |
{ | |
249, 69, 172, 0, 116, 3, 219, 221, | |
224, 5, 6, 145, 128, 131, 97, 108, | |
133, 14, 165, 45, 166, 127, 114, 111, | |
119, 20, 34, 4, 103, 67, 48, 158, | |
85, 143, 181, 238, 217, 173, 78, 139, | |
179, 77, 191, 89, 251, 150, 183, 8, | |
168, 225, 23, 65, 55, 247, 136, 104, | |
117, 193, 174, 106, 122, 199, 243, 211, |
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struct Block | |
{ | |
__forceinline void Clear() | |
{ | |
vector[0] = vector[1] = _mm_setzero_si128(); | |
} | |
__forceinline void Fill() | |
{ | |
vector[0] = vector[1] = _mm_set_epi64x(0xffffffffffffffff, 0xffffffffffffffff); |
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//Maya ASCII 2022 scene | |
//Name: Test.ma | |
//Last modified: Wed, Jun 23, 2021 09:24:13 AM | |
//Codeset: 1252 | |
requires maya "2022"; | |
requires "stereoCamera" "10.0"; | |
currentUnit -l centimeter -a degree -t film; | |
fileInfo "application" "maya"; | |
fileInfo "product" "Maya 2022"; | |
fileInfo "version" "2022"; |
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