View Generator.cpp
struct Block | |
{ | |
__forceinline void Clear() | |
{ | |
vector[0] = vector[1] = _mm_setzero_si128(); | |
} | |
__forceinline void Fill() | |
{ | |
vector[0] = vector[1] = _mm_set_epi64x(0xffffffffffffffff, 0xffffffffffffffff); |
View gist:be1375a63999a272524a
static const int permutations[256] = | |
{ | |
249, 69, 172, 0, 116, 3, 219, 221, | |
224, 5, 6, 145, 128, 131, 97, 108, | |
133, 14, 165, 45, 166, 127, 114, 111, | |
119, 20, 34, 4, 103, 67, 48, 158, | |
85, 143, 181, 238, 217, 173, 78, 139, | |
179, 77, 191, 89, 251, 150, 183, 8, | |
168, 225, 23, 65, 55, 247, 136, 104, | |
117, 193, 174, 106, 122, 199, 243, 211, |
View unityambientproblem
Version: | |
Unity 5.0.1f1 Personal | |
Repro: | |
- Sync to scene at https://github.com/rorydriscoll/ld32 | |
- Mark all objects under 'Geometry' game object as static | |
- Enable 'Baked GI' in the lighting panel, but not precomputed realtime GI | |
- Bake |
View gist:10013303
As a post-build step, run type database compiler to grab the pdb and convert it to a custom type database format (just a list of types, fields and enumerators). | |
struct Type | |
{ | |
// Name of the type | |
char name[TypeDatabaseBlueprint::Type::kMaxName]; | |
// Unique id for this type | |
Hash id; |
View VS.sublime-build
{ | |
"cmd": ["C:\\Program Files (x86)\\Microsoft Visual Studio 8\\Common7\\IDE\\devenv.com", "C:\\Users\\rdriscoll\\Desktop\\Foo\\Foo.sln", "/Build"] | |
} |
View StringHash.cpp
template<unsigned int N, unsigned int I> | |
struct FnvHash | |
{ | |
__forceinline static uint32 Hash(const char (&text)[N]) | |
{ | |
return (FnvHash<N, I - 1>::Hash(text) ^ text[I - 1]) * 16777619u; | |
} | |
}; | |
template<unsigned int N> |
View Lua.JSON-tmLanguage
{ | |
"name": "Lua", | |
"scopeName": "source.lua", | |
"fileTypes": [ | |
"lua" | |
], | |
"repository": { | |
"general": { | |
"patterns": [ | |
{ |
View lua.sublime-build
{ | |
"cmd": ["lua", "$file"], | |
"file_regex": "^lua: (...*?):([0-9]*):?([0-9]*)", | |
"selector": "source.lua" | |
} |
View ParseLua.py
import sublime | |
import sublime_plugin | |
import re | |
from subprocess import Popen, PIPE | |
class ExampleCommand(sublime_plugin.EventListener): | |
TIMEOUT_MS = 200 | |
def __init__(self): |
View FeatherUI.cpp
void CalculateEdgeNormal(float& nx, float& ny, float x0, float y0, float x1, float y1) | |
{ | |
const float x01 = x1 - x0; | |
const float y01 = y1 - y0; | |
const float length = Sqrt(x01 * x01 + y01 * y01); | |
const float dx = x01 / length; | |
const float dy = y01 / length; |
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