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rorydriscoll / gist:be1375a63999a272524a
Last active Aug 29, 2015
2D Perlin noise with derivatives
View gist:be1375a63999a272524a
static const int permutations[256] =
{
249, 69, 172, 0, 116, 3, 219, 221,
224, 5, 6, 145, 128, 131, 97, 108,
133, 14, 165, 45, 166, 127, 114, 111,
119, 20, 34, 4, 103, 67, 48, 158,
85, 143, 181, 238, 217, 173, 78, 139,
179, 77, 191, 89, 251, 150, 183, 8,
168, 225, 23, 65, 55, 247, 136, 104,
117, 193, 174, 106, 122, 199, 243, 211,
View unityambientproblem
Version:
Unity 5.0.1f1 Personal
Repro:
- Sync to scene at https://github.com/rorydriscoll/ld32
- Mark all objects under 'Geometry' game object as static
- Enable 'Baked GI' in the lighting panel, but not precomputed realtime GI
- Bake
@rorydriscoll
rorydriscoll / gist:10013303
Created Apr 7, 2014
Inspector window setup
View gist:10013303
As a post-build step, run type database compiler to grab the pdb and convert it to a custom type database format (just a list of types, fields and enumerators).
struct Type
{
// Name of the type
char name[TypeDatabaseBlueprint::Type::kMaxName];
// Unique id for this type
Hash id;
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