- 14:24 "We added telemetry and feedback systems": in game feedback form, all feedbacks are public
- feedback tickets: https://subnautica.unknownworlds.com/feedback/tickets
- 16:00 feedback includes position on map
- 19:26 "people were telling us we were making a horror game, which was never our intent"
- 19:42 on how to set priorities for increasing sales during early access
- "look at your spikes, focus on what makes your game stand out, do more of that"