Created
April 30, 2014 21:55
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Grouping absolutely-positioned elements into columns (table extraction).
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public IList<IEnumerable<Rectangle>> GetColumns(IList<Rectangle> elements) | |
{ | |
if(elements == null) throw new ArgumentNullException("elements"); | |
if(!elements.Any()) return new List<IEnumerable<Rectangle>>(); | |
var length = elements.Count(); | |
if(length == 1) return new[]{elements.ToList()}; | |
var sorted = elements.OrderBy(x => x.X).ToArray(); | |
var firstElement = sorted.First(); | |
var columns = new List<IEnumerable<Rectangle>>(); | |
var columnContents = new List<Rectangle>(){firstElement}; | |
var columnDimensions = new Rectangle(firstElement); | |
for (int i = 1; i < length; i++) | |
{ | |
var current = sorted[i]; | |
if(IntersectsX(current, columnDimensions)) | |
{ | |
columnContents.Add(current); | |
columnDimensions = new Rectangle | |
{ | |
Width = (current.X + current.Width) - columnDimensions.X | |
}; | |
} | |
else | |
{ | |
columns.Add(columnContents); | |
columnContents = new List<Rectangle>(){current}; | |
columnDimensions = new Rectangle(current); | |
} | |
} | |
if(columnContents.Any()) | |
{ | |
columns.Add(columnContents); | |
} | |
return columns; | |
} | |
public bool IntersectsX(Rectangle a, Rectangle b) | |
{ | |
var ax2 = a.X + a.Width; | |
var bx2 = b.X + b.Width; | |
if(b.X > ax2) return false; | |
if(a.X > bx2) return false; | |
return true; | |
} | |
public class Rectangle | |
{ | |
public float X; | |
public float Y; | |
public float Width; | |
public float Height; | |
public Rectangle(){} | |
public Rectangle(Rectangle o) | |
{ | |
this.X = o.X; | |
this.Y = o.Y; | |
this.Width = o.Width; | |
this.Height = o.Height; | |
} | |
} |
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One way to refactor this code is to map Rectangles to Segments, which only have X and X2 properties. Then you can reuse much of your code for both column- and row-grouping.