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@rossta
Created December 26, 2010 15:00
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Testing an eventmachine server socket connection
describe "opening a socket connection" do
it "should add players to game if available and respond READY" do
EM.run {
server = Server.new(:host => '0.0.0.0', :port => 12345)
server.start
# opens the socket client connection
socket = EM.connect('0.0.0.0', 12345, FakeSocketClient)
# assigning the onopen client callback directly
socket.onopen = lambda {
server.players.size.should == 1
socket.data.last.chomp.should == "READY"
EM.stop
}
}
end
end
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