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<?php | |
// One refactoring would be to gather most of this behavior in a Domain Event collection class. | |
// This could contain more of the behaviors we'd use in the trait. This is probably better and | |
// could encapsulate other behaviors like playheads neatly but it doesn't change the fact you | |
// still end up wanting a public method or a couple of protected helper functions duplicated. | |
// This is a simplified example, admittedly. Add in a couple extra properties or conditions and | |
// the desire for more leverage grows. | |
// At the same time, it also demonstrates how adding an abstraction (the DomainEventBuffer) | |
// inherently offers some additional leverage, though it doesn't completely solve the issue. | |
class DomainEventBuffer | |
{ | |
private $events = []; | |
public function __construct($events = []) | |
{ | |
$this->events = []; | |
} | |
public function raise($event) | |
{ | |
$this->events[] = $event; | |
} | |
public function releaseAndResetEvents() | |
{ | |
$pendingEvents = $this->events; | |
$this->events = []; | |
return new static($pendingEvents); | |
} | |
} | |
class MyEntity | |
{ | |
private $eventBuffer; | |
public function __construct() | |
{ | |
// we could also do this lazily on a protected raise or release but that'd just | |
// increase the boiler plate and thus the desire for a trait any more. | |
$this->eventStream = new DomainEventBuffer(); | |
} | |
public function releaseEvents() // still have to put this on every entity | |
{ | |
return $this->eventBuffer->releaseAndResetEvents(); | |
} | |
} |
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