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Linear interpolation for hexadecimal colors.
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/** | |
* A linear interpolator for hexadecimal colors | |
* @param {String} a | |
* @param {String} b | |
* @param {Number} amount | |
* @example | |
* // returns #7F7F7F | |
* lerpColor('#000000', '#ffffff', 0.5) | |
* @returns {String} | |
*/ | |
function lerpColor(a, b, amount) { | |
var ah = parseInt(a.replace(/#/g, ''), 16), | |
ar = ah >> 16, ag = ah >> 8 & 0xff, ab = ah & 0xff, | |
bh = parseInt(b.replace(/#/g, ''), 16), | |
br = bh >> 16, bg = bh >> 8 & 0xff, bb = bh & 0xff, | |
rr = ar + amount * (br - ar), | |
rg = ag + amount * (bg - ag), | |
rb = ab + amount * (bb - ab); | |
return '#' + ((1 << 24) + (rr << 16) + (rg << 8) + rb | 0).toString(16).slice(1); | |
} |
Yeah is the string parsing necessary? I mean, it's not like I've seen a performance problem. Anyways, here's a version that just deals with hex literals: https://gist.github.com/nikolas/b0cce2261f1382159b507dd492e1ceef
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for huge performance boost ->
ah = +a.replace('#', '0x')
bh = +b.replace('#', '0x')