Created
July 30, 2013 10:46
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Code block in lua file | |
– Define a group | |
local gameBoardGroup = display.newGroup() | |
– Define background to display count down | |
local countDownOverlay = display.newRect(0, 0, displayWidth, displayHeight) | |
countDownOverlay:setFillColor(140, 140, 140) – Set the color of the block | |
countDownOverlay.alpha = 0.5 – Define opacity to make it translucent | |
– Insert backround to the display group | |
gameBoardGroup : insert( countDownOverlay ) | |
– Define label to display number | |
local countDownText = display.newText( “”,0, 0, native.systemFont, displayHeight * 0.5 ) | |
countDownText:setTextColor( 131, 255, 131 ) | |
– Define text color | |
countDownText:setReferencePoint( display.TopLeftReferencePoint ) – Define text position reference | |
– Insert text to the display group | |
gameBoardGroup : insert( countDownText ) | |
– Set the text position at center | |
countDownText.x = ((displayWidth * 0.5) – (countDownText.contentWidth * 0.5)) | |
countDownText.y = ((displayHeight * 0.5) – (countDownText.contentHeight * 0.5)) | |
– Define count down number | |
local countDownNum = 3 | |
– Define function to show countdown numbers | |
local showCountDown = function() | |
– Condition to show and hide countdown | |
if countDownNum == 0 then | |
countDownText:removeSelf() – Remove countdown text | |
countDownOverlay:removeSelf() – Remove countdown background | |
– TODO : Code to start the game | |
else – Condition to display countdown numbers | |
countDownText.text = countDownNum | |
end | |
countDownNum = countDownNum – 1 | |
end | |
– Defined timer to strat the countdown | |
timer.performWithDelay( 1000, showCountDown, 4 ) |
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