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@rounak
Last active August 29, 2015 14:00
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//get velocity from pan gesture
CGPoint velocity = [panGestureRecognizer velocityInView:self];
if (self.bounds.size.width >= self.contentSize.width) {
//make movement zero along x if no horizontal scrolling
velocity.x = 0;
}
if (self.bounds.size.height >= self.contentSize.height) {
//make movement zero along y if no vertical scrolling
velocity.y = 0;
}
//we need the negative velocity of what we get from the pan gesture, so flip the signs
velocity.x = -velocity.x;
velocity.y = -velocity.y;
POPDecayAnimation *decayAnimation = [POPDecayAnimation animation];
POPAnimatableProperty *prop = [POPAnimatableProperty propertyWithName:@"com.rounak.boundsY" initializer:^(POPMutableAnimatableProperty *prop) {
// read value, feed data to Pop
prop.readBlock = ^(id obj, CGFloat values[]) {
values[0] = [obj bounds].origin.x;
values[1] = [obj bounds].origin.y;
};
// write value, get data from Pop, and apply it to the view
prop.writeBlock = ^(id obj, const CGFloat values[]) {
CGRect tempBounds = [obj bounds];
tempBounds.origin.x = values[0];
tempBounds.origin.y = values[1];
[obj setBounds:tempBounds];
};
// dynamics threshold
prop.threshold = 0.01;
}];
decayAnimation.property = prop;
decayAnimation.velocity = [NSValue valueWithCGPoint:velocity];
[self pop_addAnimation:decayAnimation forKey:@"decelerate"];
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