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@rowan-m
Created August 27, 2019 09:18
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// _onPointermove(e)
this._touchX = e.clientX;
this._touchY = e.clientY;
this._angle =
// initial rotation of the element
this._initialAngle
// subtract the starting touch angle
- this._initialTouchAngle
// add the current touch angle
+ Math.atan2(this._touchY - this._centerY, this._touchX - this._centerX);
// Normalise value back into a 2π range
this._angle = (this._angle + TWO_PI) % TWO_PI;
// Done, update the value!
this.value = this._angle;
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