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GTX 680 extensions
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>> GL_AMD_multi_draw_indirect | |
>> GL_AMD_seamless_cubemap_per_texture | |
>> GL_ARB_arrays_of_arrays | |
>> GL_ARB_base_instance | |
>> GL_ARB_bindless_texture | |
>> GL_ARB_blend_func_extended | |
>> GL_ARB_buffer_storage | |
>> GL_ARB_clear_buffer_object | |
>> GL_ARB_clear_texture | |
>> GL_ARB_color_buffer_float | |
>> GL_ARB_compressed_texture_pixel_storage | |
>> GL_ARB_conservative_depth | |
>> GL_ARB_compute_shader | |
>> GL_ARB_compute_variable_group_size | |
>> GL_ARB_copy_buffer | |
>> GL_ARB_copy_image | |
>> GL_ARB_debug_output | |
>> GL_ARB_depth_buffer_float | |
>> GL_ARB_depth_clamp | |
>> GL_ARB_depth_texture | |
>> GL_ARB_draw_buffers | |
>> GL_ARB_draw_buffers_blend | |
>> GL_ARB_draw_indirect | |
>> GL_ARB_draw_elements_base_vertex | |
>> GL_ARB_draw_instanced | |
>> GL_ARB_enhanced_layouts | |
>> GL_ARB_ES2_compatibility | |
>> GL_ARB_ES3_compatibility | |
>> GL_ARB_explicit_attrib_location | |
>> GL_ARB_explicit_uniform_location | |
>> GL_ARB_fragment_coord_conventions | |
>> GL_ARB_fragment_layer_viewport | |
>> GL_ARB_fragment_program | |
>> GL_ARB_fragment_program_shadow | |
>> GL_ARB_fragment_shader | |
>> GL_ARB_framebuffer_no_attachments | |
>> GL_ARB_framebuffer_object | |
>> GL_ARB_framebuffer_sRGB | |
>> GL_ARB_geometry_shader4 | |
>> GL_ARB_get_program_binary | |
>> GL_ARB_gpu_shader5 | |
>> GL_ARB_gpu_shader_fp64 | |
>> GL_ARB_half_float_pixel | |
>> GL_ARB_half_float_vertex | |
>> GL_ARB_imaging | |
>> GL_ARB_indirect_parameters | |
>> GL_ARB_instanced_arrays | |
>> GL_ARB_internalformat_query | |
>> GL_ARB_internalformat_query2 | |
>> GL_ARB_invalidate_subdata | |
>> GL_ARB_map_buffer_alignment | |
>> GL_ARB_map_buffer_range | |
>> GL_ARB_multi_bind | |
>> GL_ARB_multi_draw_indirect | |
>> GL_ARB_multisample | |
>> GL_ARB_multitexture | |
>> GL_ARB_occlusion_query | |
>> GL_ARB_occlusion_query2 | |
>> GL_ARB_pixel_buffer_object | |
>> GL_ARB_point_parameters | |
>> GL_ARB_point_sprite | |
>> GL_ARB_program_interface_query | |
>> GL_ARB_provoking_vertex | |
>> GL_ARB_robust_buffer_access_behavior | |
>> GL_ARB_robustness | |
>> GL_ARB_sample_shading | |
>> GL_ARB_sampler_objects | |
>> GL_ARB_seamless_cube_map | |
>> GL_ARB_seamless_cubemap_per_texture | |
>> GL_ARB_separate_shader_objects | |
>> GL_ARB_shader_atomic_counters | |
>> GL_ARB_shader_bit_encoding | |
>> GL_ARB_shader_draw_parameters | |
>> GL_ARB_shader_group_vote | |
>> GL_ARB_shader_image_load_store | |
>> GL_ARB_shader_image_size | |
>> GL_ARB_shader_objects | |
>> GL_ARB_shader_precision | |
>> GL_ARB_query_buffer_object | |
>> GL_ARB_shader_storage_buffer_object | |
>> GL_ARB_shader_subroutine | |
>> GL_ARB_shader_texture_lod | |
>> GL_ARB_shading_language_100 | |
>> GL_ARB_shading_language_420pack | |
>> GL_ARB_shading_language_include | |
>> GL_ARB_shading_language_packing | |
>> GL_ARB_shadow | |
>> GL_ARB_sparse_texture | |
>> GL_ARB_stencil_texturing | |
>> GL_ARB_sync | |
>> GL_ARB_tessellation_shader | |
>> GL_ARB_texture_border_clamp | |
>> GL_ARB_texture_buffer_object | |
>> GL_ARB_texture_buffer_object_rgb32 | |
>> GL_ARB_texture_buffer_range | |
>> GL_ARB_texture_compression | |
>> GL_ARB_texture_compression_bptc | |
>> GL_ARB_texture_compression_rgtc | |
>> GL_ARB_texture_cube_map | |
>> GL_ARB_texture_cube_map_array | |
>> GL_ARB_texture_env_add | |
>> GL_ARB_texture_env_combine | |
>> GL_ARB_texture_env_crossbar | |
>> GL_ARB_texture_env_dot3 | |
>> GL_ARB_texture_float | |
>> GL_ARB_texture_gather | |
>> GL_ARB_texture_mirror_clamp_to_edge | |
>> GL_ARB_texture_mirrored_repeat | |
>> GL_ARB_texture_multisample | |
>> GL_ARB_texture_non_power_of_two | |
>> GL_ARB_texture_query_levels | |
>> GL_ARB_texture_query_lod | |
>> GL_ARB_texture_rectangle | |
>> GL_ARB_texture_rg | |
>> GL_ARB_texture_rgb10_a2ui | |
>> GL_ARB_texture_stencil8 | |
>> GL_ARB_texture_storage | |
>> GL_ARB_texture_storage_multisample | |
>> GL_ARB_texture_swizzle | |
>> GL_ARB_texture_view | |
>> GL_ARB_timer_query | |
>> GL_ARB_transform_feedback2 | |
>> GL_ARB_transform_feedback3 | |
>> GL_ARB_transform_feedback_instanced | |
>> GL_ARB_transpose_matrix | |
>> GL_ARB_uniform_buffer_object | |
>> GL_ARB_vertex_array_bgra | |
>> GL_ARB_vertex_array_object | |
>> GL_ARB_vertex_attrib_64bit | |
>> GL_ARB_vertex_attrib_binding | |
>> GL_ARB_vertex_buffer_object | |
>> GL_ARB_vertex_program | |
>> GL_ARB_vertex_shader | |
>> GL_ARB_vertex_type_10f_11f_11f_rev | |
>> GL_ARB_vertex_type_2_10_10_10_rev | |
>> GL_ARB_viewport_array | |
>> GL_ARB_window_pos | |
>> GL_ATI_draw_buffers | |
>> GL_ATI_texture_float | |
>> GL_ATI_texture_mirror_once | |
>> GL_S3_s3tc | |
>> GL_EXT_texture_env_add | |
>> GL_EXT_abgr | |
>> GL_EXT_bgra | |
>> GL_EXT_bindable_uniform | |
>> GL_EXT_blend_color | |
>> GL_EXT_blend_equation_separate | |
>> GL_EXT_blend_func_separate | |
>> GL_EXT_blend_minmax | |
>> GL_EXT_blend_subtract | |
>> GL_EXT_compiled_vertex_array | |
>> GL_EXT_Cg_shader | |
>> GL_EXT_depth_bounds_test | |
>> GL_EXT_direct_state_access | |
>> GL_EXT_draw_buffers2 | |
>> GL_EXT_draw_instanced | |
>> GL_EXT_draw_range_elements | |
>> GL_EXT_fog_coord | |
>> GL_EXT_framebuffer_blit | |
>> GL_EXT_framebuffer_multisample | |
>> GL_EXTX_framebuffer_mixed_formats | |
>> GL_EXT_framebuffer_multisample_blit_scaled | |
>> GL_EXT_framebuffer_object | |
>> GL_EXT_framebuffer_sRGB | |
>> GL_EXT_geometry_shader4 | |
>> GL_EXT_gpu_program_parameters | |
>> GL_EXT_gpu_shader4 | |
>> GL_EXT_multi_draw_arrays | |
>> GL_EXT_packed_depth_stencil | |
>> GL_EXT_packed_float | |
>> GL_EXT_packed_pixels | |
>> GL_EXT_pixel_buffer_object | |
>> GL_EXT_point_parameters | |
>> GL_EXT_provoking_vertex | |
>> GL_EXT_rescale_normal | |
>> GL_EXT_secondary_color | |
>> GL_EXT_separate_shader_objects | |
>> GL_EXT_separate_specular_color | |
>> GL_EXT_shader_image_load_store | |
>> GL_EXT_shader_integer_mix | |
>> GL_EXT_shadow_funcs | |
>> GL_EXT_stencil_two_side | |
>> GL_EXT_stencil_wrap | |
>> GL_EXT_texture3D | |
>> GL_EXT_texture_array | |
>> GL_EXT_texture_buffer_object | |
>> GL_EXT_texture_compression_dxt1 | |
>> GL_EXT_texture_compression_latc | |
>> GL_EXT_texture_compression_rgtc | |
>> GL_EXT_texture_compression_s3tc | |
>> GL_EXT_texture_cube_map | |
>> GL_EXT_texture_edge_clamp | |
>> GL_EXT_texture_env_combine | |
>> GL_EXT_texture_env_dot3 | |
>> GL_EXT_texture_filter_anisotropic | |
>> GL_EXT_texture_integer | |
>> GL_EXT_texture_lod | |
>> GL_EXT_texture_lod_bias | |
>> GL_EXT_texture_mirror_clamp | |
>> GL_EXT_texture_object | |
>> GL_EXT_texture_shared_exponent | |
>> GL_EXT_texture_sRGB | |
>> GL_EXT_texture_sRGB_decode | |
>> GL_EXT_texture_storage | |
>> GL_EXT_texture_swizzle | |
>> GL_EXT_timer_query | |
>> GL_EXT_transform_feedback2 | |
>> GL_EXT_vertex_array | |
>> GL_EXT_vertex_array_bgra | |
>> GL_EXT_vertex_attrib_64bit | |
>> GL_EXT_x11_sync_object | |
>> GL_EXT_import_sync_object | |
>> GL_IBM_rasterpos_clip | |
>> GL_IBM_texture_mirrored_repeat | |
>> GL_KHR_debug | |
>> GL_KTX_buffer_region | |
>> GL_NV_bindless_multi_draw_indirect | |
>> GL_NV_bindless_texture | |
>> GL_NV_blend_equation_advanced | |
>> GL_NV_blend_square | |
>> GL_NV_compute_program5 | |
>> GL_NV_conditional_render | |
>> GL_NV_copy_depth_to_color | |
>> GL_NV_copy_image | |
>> GL_NV_depth_buffer_float | |
>> GL_NV_depth_clamp | |
>> GL_NV_draw_texture | |
>> GL_NV_ES1_1_compatibility | |
>> GL_NV_ES3_1_compatibility | |
>> GL_NV_explicit_multisample | |
>> GL_NV_fence | |
>> GL_NV_float_buffer | |
>> GL_NV_fog_distance | |
>> GL_NV_fragment_program | |
>> GL_NV_fragment_program_option | |
>> GL_NV_fragment_program2 | |
>> GL_NV_framebuffer_multisample_coverage | |
>> GL_NV_geometry_shader4 | |
>> GL_NV_gpu_program4 | |
>> GL_NV_gpu_program4_1 | |
>> GL_NV_gpu_program5 | |
>> GL_NV_gpu_program5_mem_extended | |
>> GL_NV_gpu_program_fp64 | |
>> GL_NV_gpu_shader5 | |
>> GL_NV_half_float | |
>> GL_NV_light_max_exponent | |
>> GL_NV_multisample_coverage | |
>> GL_NV_multisample_filter_hint | |
>> GL_NV_occlusion_query | |
>> GL_NV_packed_depth_stencil | |
>> GL_NV_parameter_buffer_object | |
>> GL_NV_parameter_buffer_object2 | |
>> GL_NV_path_rendering | |
>> GL_NV_pixel_data_range | |
>> GL_NV_point_sprite | |
>> GL_NV_primitive_restart | |
>> GL_NV_register_combiners | |
>> GL_NV_register_combiners2 | |
>> GL_NV_shader_atomic_counters | |
>> GL_NV_shader_atomic_float | |
>> GL_NV_shader_buffer_load | |
>> GL_NV_shader_storage_buffer_object | |
>> GL_NV_texgen_reflection | |
>> GL_NV_texture_barrier | |
>> GL_NV_texture_compression_vtc | |
>> GL_NV_texture_env_combine4 | |
>> GL_NV_texture_expand_normal | |
>> GL_NV_texture_multisample | |
>> GL_NV_texture_rectangle | |
>> GL_NV_texture_shader | |
>> GL_NV_texture_shader2 | |
>> GL_NV_texture_shader3 | |
>> GL_NV_transform_feedback | |
>> GL_NV_transform_feedback2 | |
>> GL_NV_vdpau_interop | |
>> GL_NV_vertex_array_range | |
>> GL_NV_vertex_array_range2 | |
>> GL_NV_vertex_attrib_integer_64bit | |
>> GL_NV_vertex_buffer_unified_memory | |
>> GL_NV_vertex_program | |
>> GL_NV_vertex_program1_1 | |
>> GL_NV_vertex_program2 | |
>> GL_NV_vertex_program2_option | |
>> GL_NV_vertex_program3 | |
>> GL_NVX_conditional_render | |
>> GL_NVX_gpu_memory_info | |
>> GL_NVX_nvenc_interop | |
>> GL_NV_shader_thread_group | |
>> GL_NV_shader_thread_shuffle | |
>> GL_KHR_blend_equation_advanced | |
>> GL_SGIS_generate_mipmap | |
>> GL_SGIS_texture_lod | |
>> GL_SGIX_depth_texture | |
>> GL_SGIX_shadow | |
>> GL_SUN_slice_accum | |
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