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Created October 10, 2014 10:49
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GTX 680 extensions
>> GL_AMD_multi_draw_indirect
>> GL_AMD_seamless_cubemap_per_texture
>> GL_ARB_arrays_of_arrays
>> GL_ARB_base_instance
>> GL_ARB_bindless_texture
>> GL_ARB_blend_func_extended
>> GL_ARB_buffer_storage
>> GL_ARB_clear_buffer_object
>> GL_ARB_clear_texture
>> GL_ARB_color_buffer_float
>> GL_ARB_compressed_texture_pixel_storage
>> GL_ARB_conservative_depth
>> GL_ARB_compute_shader
>> GL_ARB_compute_variable_group_size
>> GL_ARB_copy_buffer
>> GL_ARB_copy_image
>> GL_ARB_debug_output
>> GL_ARB_depth_buffer_float
>> GL_ARB_depth_clamp
>> GL_ARB_depth_texture
>> GL_ARB_draw_buffers
>> GL_ARB_draw_buffers_blend
>> GL_ARB_draw_indirect
>> GL_ARB_draw_elements_base_vertex
>> GL_ARB_draw_instanced
>> GL_ARB_enhanced_layouts
>> GL_ARB_ES2_compatibility
>> GL_ARB_ES3_compatibility
>> GL_ARB_explicit_attrib_location
>> GL_ARB_explicit_uniform_location
>> GL_ARB_fragment_coord_conventions
>> GL_ARB_fragment_layer_viewport
>> GL_ARB_fragment_program
>> GL_ARB_fragment_program_shadow
>> GL_ARB_fragment_shader
>> GL_ARB_framebuffer_no_attachments
>> GL_ARB_framebuffer_object
>> GL_ARB_framebuffer_sRGB
>> GL_ARB_geometry_shader4
>> GL_ARB_get_program_binary
>> GL_ARB_gpu_shader5
>> GL_ARB_gpu_shader_fp64
>> GL_ARB_half_float_pixel
>> GL_ARB_half_float_vertex
>> GL_ARB_imaging
>> GL_ARB_indirect_parameters
>> GL_ARB_instanced_arrays
>> GL_ARB_internalformat_query
>> GL_ARB_internalformat_query2
>> GL_ARB_invalidate_subdata
>> GL_ARB_map_buffer_alignment
>> GL_ARB_map_buffer_range
>> GL_ARB_multi_bind
>> GL_ARB_multi_draw_indirect
>> GL_ARB_multisample
>> GL_ARB_multitexture
>> GL_ARB_occlusion_query
>> GL_ARB_occlusion_query2
>> GL_ARB_pixel_buffer_object
>> GL_ARB_point_parameters
>> GL_ARB_point_sprite
>> GL_ARB_program_interface_query
>> GL_ARB_provoking_vertex
>> GL_ARB_robust_buffer_access_behavior
>> GL_ARB_robustness
>> GL_ARB_sample_shading
>> GL_ARB_sampler_objects
>> GL_ARB_seamless_cube_map
>> GL_ARB_seamless_cubemap_per_texture
>> GL_ARB_separate_shader_objects
>> GL_ARB_shader_atomic_counters
>> GL_ARB_shader_bit_encoding
>> GL_ARB_shader_draw_parameters
>> GL_ARB_shader_group_vote
>> GL_ARB_shader_image_load_store
>> GL_ARB_shader_image_size
>> GL_ARB_shader_objects
>> GL_ARB_shader_precision
>> GL_ARB_query_buffer_object
>> GL_ARB_shader_storage_buffer_object
>> GL_ARB_shader_subroutine
>> GL_ARB_shader_texture_lod
>> GL_ARB_shading_language_100
>> GL_ARB_shading_language_420pack
>> GL_ARB_shading_language_include
>> GL_ARB_shading_language_packing
>> GL_ARB_shadow
>> GL_ARB_sparse_texture
>> GL_ARB_stencil_texturing
>> GL_ARB_sync
>> GL_ARB_tessellation_shader
>> GL_ARB_texture_border_clamp
>> GL_ARB_texture_buffer_object
>> GL_ARB_texture_buffer_object_rgb32
>> GL_ARB_texture_buffer_range
>> GL_ARB_texture_compression
>> GL_ARB_texture_compression_bptc
>> GL_ARB_texture_compression_rgtc
>> GL_ARB_texture_cube_map
>> GL_ARB_texture_cube_map_array
>> GL_ARB_texture_env_add
>> GL_ARB_texture_env_combine
>> GL_ARB_texture_env_crossbar
>> GL_ARB_texture_env_dot3
>> GL_ARB_texture_float
>> GL_ARB_texture_gather
>> GL_ARB_texture_mirror_clamp_to_edge
>> GL_ARB_texture_mirrored_repeat
>> GL_ARB_texture_multisample
>> GL_ARB_texture_non_power_of_two
>> GL_ARB_texture_query_levels
>> GL_ARB_texture_query_lod
>> GL_ARB_texture_rectangle
>> GL_ARB_texture_rg
>> GL_ARB_texture_rgb10_a2ui
>> GL_ARB_texture_stencil8
>> GL_ARB_texture_storage
>> GL_ARB_texture_storage_multisample
>> GL_ARB_texture_swizzle
>> GL_ARB_texture_view
>> GL_ARB_timer_query
>> GL_ARB_transform_feedback2
>> GL_ARB_transform_feedback3
>> GL_ARB_transform_feedback_instanced
>> GL_ARB_transpose_matrix
>> GL_ARB_uniform_buffer_object
>> GL_ARB_vertex_array_bgra
>> GL_ARB_vertex_array_object
>> GL_ARB_vertex_attrib_64bit
>> GL_ARB_vertex_attrib_binding
>> GL_ARB_vertex_buffer_object
>> GL_ARB_vertex_program
>> GL_ARB_vertex_shader
>> GL_ARB_vertex_type_10f_11f_11f_rev
>> GL_ARB_vertex_type_2_10_10_10_rev
>> GL_ARB_viewport_array
>> GL_ARB_window_pos
>> GL_ATI_draw_buffers
>> GL_ATI_texture_float
>> GL_ATI_texture_mirror_once
>> GL_S3_s3tc
>> GL_EXT_texture_env_add
>> GL_EXT_abgr
>> GL_EXT_bgra
>> GL_EXT_bindable_uniform
>> GL_EXT_blend_color
>> GL_EXT_blend_equation_separate
>> GL_EXT_blend_func_separate
>> GL_EXT_blend_minmax
>> GL_EXT_blend_subtract
>> GL_EXT_compiled_vertex_array
>> GL_EXT_Cg_shader
>> GL_EXT_depth_bounds_test
>> GL_EXT_direct_state_access
>> GL_EXT_draw_buffers2
>> GL_EXT_draw_instanced
>> GL_EXT_draw_range_elements
>> GL_EXT_fog_coord
>> GL_EXT_framebuffer_blit
>> GL_EXT_framebuffer_multisample
>> GL_EXTX_framebuffer_mixed_formats
>> GL_EXT_framebuffer_multisample_blit_scaled
>> GL_EXT_framebuffer_object
>> GL_EXT_framebuffer_sRGB
>> GL_EXT_geometry_shader4
>> GL_EXT_gpu_program_parameters
>> GL_EXT_gpu_shader4
>> GL_EXT_multi_draw_arrays
>> GL_EXT_packed_depth_stencil
>> GL_EXT_packed_float
>> GL_EXT_packed_pixels
>> GL_EXT_pixel_buffer_object
>> GL_EXT_point_parameters
>> GL_EXT_provoking_vertex
>> GL_EXT_rescale_normal
>> GL_EXT_secondary_color
>> GL_EXT_separate_shader_objects
>> GL_EXT_separate_specular_color
>> GL_EXT_shader_image_load_store
>> GL_EXT_shader_integer_mix
>> GL_EXT_shadow_funcs
>> GL_EXT_stencil_two_side
>> GL_EXT_stencil_wrap
>> GL_EXT_texture3D
>> GL_EXT_texture_array
>> GL_EXT_texture_buffer_object
>> GL_EXT_texture_compression_dxt1
>> GL_EXT_texture_compression_latc
>> GL_EXT_texture_compression_rgtc
>> GL_EXT_texture_compression_s3tc
>> GL_EXT_texture_cube_map
>> GL_EXT_texture_edge_clamp
>> GL_EXT_texture_env_combine
>> GL_EXT_texture_env_dot3
>> GL_EXT_texture_filter_anisotropic
>> GL_EXT_texture_integer
>> GL_EXT_texture_lod
>> GL_EXT_texture_lod_bias
>> GL_EXT_texture_mirror_clamp
>> GL_EXT_texture_object
>> GL_EXT_texture_shared_exponent
>> GL_EXT_texture_sRGB
>> GL_EXT_texture_sRGB_decode
>> GL_EXT_texture_storage
>> GL_EXT_texture_swizzle
>> GL_EXT_timer_query
>> GL_EXT_transform_feedback2
>> GL_EXT_vertex_array
>> GL_EXT_vertex_array_bgra
>> GL_EXT_vertex_attrib_64bit
>> GL_EXT_x11_sync_object
>> GL_EXT_import_sync_object
>> GL_IBM_rasterpos_clip
>> GL_IBM_texture_mirrored_repeat
>> GL_KHR_debug
>> GL_KTX_buffer_region
>> GL_NV_bindless_multi_draw_indirect
>> GL_NV_bindless_texture
>> GL_NV_blend_equation_advanced
>> GL_NV_blend_square
>> GL_NV_compute_program5
>> GL_NV_conditional_render
>> GL_NV_copy_depth_to_color
>> GL_NV_copy_image
>> GL_NV_depth_buffer_float
>> GL_NV_depth_clamp
>> GL_NV_draw_texture
>> GL_NV_ES1_1_compatibility
>> GL_NV_ES3_1_compatibility
>> GL_NV_explicit_multisample
>> GL_NV_fence
>> GL_NV_float_buffer
>> GL_NV_fog_distance
>> GL_NV_fragment_program
>> GL_NV_fragment_program_option
>> GL_NV_fragment_program2
>> GL_NV_framebuffer_multisample_coverage
>> GL_NV_geometry_shader4
>> GL_NV_gpu_program4
>> GL_NV_gpu_program4_1
>> GL_NV_gpu_program5
>> GL_NV_gpu_program5_mem_extended
>> GL_NV_gpu_program_fp64
>> GL_NV_gpu_shader5
>> GL_NV_half_float
>> GL_NV_light_max_exponent
>> GL_NV_multisample_coverage
>> GL_NV_multisample_filter_hint
>> GL_NV_occlusion_query
>> GL_NV_packed_depth_stencil
>> GL_NV_parameter_buffer_object
>> GL_NV_parameter_buffer_object2
>> GL_NV_path_rendering
>> GL_NV_pixel_data_range
>> GL_NV_point_sprite
>> GL_NV_primitive_restart
>> GL_NV_register_combiners
>> GL_NV_register_combiners2
>> GL_NV_shader_atomic_counters
>> GL_NV_shader_atomic_float
>> GL_NV_shader_buffer_load
>> GL_NV_shader_storage_buffer_object
>> GL_NV_texgen_reflection
>> GL_NV_texture_barrier
>> GL_NV_texture_compression_vtc
>> GL_NV_texture_env_combine4
>> GL_NV_texture_expand_normal
>> GL_NV_texture_multisample
>> GL_NV_texture_rectangle
>> GL_NV_texture_shader
>> GL_NV_texture_shader2
>> GL_NV_texture_shader3
>> GL_NV_transform_feedback
>> GL_NV_transform_feedback2
>> GL_NV_vdpau_interop
>> GL_NV_vertex_array_range
>> GL_NV_vertex_array_range2
>> GL_NV_vertex_attrib_integer_64bit
>> GL_NV_vertex_buffer_unified_memory
>> GL_NV_vertex_program
>> GL_NV_vertex_program1_1
>> GL_NV_vertex_program2
>> GL_NV_vertex_program2_option
>> GL_NV_vertex_program3
>> GL_NVX_conditional_render
>> GL_NVX_gpu_memory_info
>> GL_NVX_nvenc_interop
>> GL_NV_shader_thread_group
>> GL_NV_shader_thread_shuffle
>> GL_KHR_blend_equation_advanced
>> GL_SGIS_generate_mipmap
>> GL_SGIS_texture_lod
>> GL_SGIX_depth_texture
>> GL_SGIX_shadow
>> GL_SUN_slice_accum
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