Created
January 25, 2014 14:04
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uniform sampler2D u_scene_tex; | |
in vec2 v_tex; | |
out vec4 fragcolor; | |
void main() { | |
fragcolor = texture(u_scene_tex, v_tex) * 0.186315; | |
fragcolor += texture(u_scene_tex, v_tex + vec2(0.0, 0.00208333)) * 0.168585; | |
fragcolor += texture(u_scene_tex, v_tex - vec2(0.0, 0.00208333)) * 0.168585; | |
fragcolor += texture(u_scene_tex, v_tex + vec2(0.0, 0.00416667)) * 0.124891; | |
fragcolor += texture(u_scene_tex, v_tex - vec2(0.0, 0.00416667)) * 0.124891; | |
fragcolor += texture(u_scene_tex, v_tex + vec2(0.0, 0.00625)) * 0.0757501; | |
fragcolor += texture(u_scene_tex, v_tex - vec2(0.0, 0.00625)) * 0.0757501; | |
fragcolor += texture(u_scene_tex, v_tex + vec2(0.0, 0.00833333)) * 0.0376164; | |
fragcolor += texture(u_scene_tex, v_tex - vec2(0.0, 0.00833333)) * 0.0376164; | |
fragcolor += texture(u_scene_tex, v_tex + vec2(0.0, 0.0104167)) * 0; | |
fragcolor += texture(u_scene_tex, v_tex - vec2(0.0, 0.0104167)) * 0; | |
} | |
#version 150 | |
uniform sampler2D u_scene_tex; | |
in vec2 v_tex; | |
out vec4 fragcolor; | |
void main() { | |
fragcolor = texture(u_scene_tex, v_tex) * 0.186315; | |
fragcolor += texture(u_scene_tex, v_tex + vec2(0.0015625, 0.0)) * 0.168585; | |
fragcolor += texture(u_scene_tex, v_tex - vec2(0.0015625, 0.0)) * 0.168585; | |
fragcolor += texture(u_scene_tex, v_tex + vec2(0.003125, 0.0)) * 0.124891; | |
fragcolor += texture(u_scene_tex, v_tex - vec2(0.003125, 0.0)) * 0.124891; | |
fragcolor += texture(u_scene_tex, v_tex + vec2(0.0046875, 0.0)) * 0.0757501; | |
fragcolor += texture(u_scene_tex, v_tex - vec2(0.0046875, 0.0)) * 0.0757501; | |
fragcolor += texture(u_scene_tex, v_tex + vec2(0.00625, 0.0)) * 0.0376164; | |
fragcolor += texture(u_scene_tex, v_tex - vec2(0.00625, 0.0)) * 0.0376164; | |
fragcolor += texture(u_scene_tex, v_tex + vec2(0.0078125, 0.0)) * 0; | |
fragcolor += texture(u_scene_tex, v_tex - vec2(0.0078125, 0.0)) * 0; | |
} |
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