Created
June 28, 2015 04:27
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#include "ofMain.h" | |
class ofApp : public ofBaseApp{ | |
public: | |
ofRectangle viewport; | |
bool bUseOrtho, bUseCamera; | |
ofCamera cam; | |
//-------------------------------------------------------------- | |
void setup(){ | |
randomizeViewport(); | |
cam.setVFlip(true); | |
bUseOrtho = true; | |
bUseCamera = true; | |
setCamOrtho(); | |
} | |
//-------------------------------------------------------------- | |
void randomizeViewport(){ | |
viewport.x = ofRandom(ofGetWidth()*0.5f); | |
viewport.y = ofRandom(ofGetHeight()*0.5f); | |
viewport.width = ofRandom(ofGetWidth()-viewport.x); | |
viewport.height = ofRandom(ofGetHeight()-viewport.y); | |
cam.setPosition(0, 0, cam.getImagePlaneDistance(viewport)); | |
} | |
//-------------------------------------------------------------- | |
void draw(){ | |
ofBackground(0); | |
ofSetColor(255); | |
ofNoFill(); | |
ofDrawRectangle(viewport); | |
if (bUseCamera) { | |
ofPushMatrix(); | |
cam.begin(viewport); | |
ofTranslate(-viewport.width/2, -viewport.height/2); | |
}else{ | |
ofPushView(); | |
ofViewport(viewport); | |
if(bUseOrtho){ | |
ofSetupScreenOrtho(); | |
}else{ | |
ofSetupScreenPerspective(); | |
} | |
} | |
ofFill(); | |
int r = 20; | |
ofSetColor(ofColor::red); | |
ofDrawCircle(r,r,r); | |
ofSetColor(ofColor::cyan); | |
ofDrawCircle(viewport.width-r, viewport.height -r, r); | |
ofSetColor(ofColor::yellow); | |
ofDrawCircle(viewport.width-r, r, r); | |
ofSetColor(ofColor::darkGreen); | |
ofDrawCircle(r, viewport.height -r, r); | |
ofSetColor(ofColor::white); | |
ofDrawCircle(viewport.width/2, viewport.height/2, r); | |
if (bUseCamera) { | |
cam.end(); | |
ofPopMatrix(); | |
}else{ | |
ofPopView(); | |
} | |
string s = (string)(bUseCamera?"USING CAMERA":"NOT USING CAMERA") + "\n"+ (string)(bUseOrtho?"ORTHO":"PERSPECTIVE"); | |
if (bUseCamera) { | |
s += "\nCam Projection Matrix:\n"+ofToString(cam.getProjectionMatrix()); | |
s += "\n\nCam Model View Matrix:\n"+ofToString(cam.getModelViewMatrix()); | |
} | |
ofDrawBitmapString(s, 20, 20); | |
} | |
//-------------------------------------------------------------- | |
void setCamOrtho(){ | |
if (bUseCamera) { | |
if (bUseOrtho) { | |
cam.enableOrtho(); | |
}else{ | |
cam.disableOrtho(); | |
} | |
} | |
} | |
//-------------------------------------------------------------- | |
void keyReleased(int key){ | |
if(key == ' '){ | |
bUseOrtho ^= true; | |
setCamOrtho(); | |
}else if(key == 'c'){ | |
bUseCamera ^=true; | |
setCamOrtho(); | |
}else if(key == 'r'){ | |
randomizeViewport(); | |
} | |
} | |
}; | |
//======================================================================== | |
int main( ){ | |
ofSetupOpenGL(1024,768, OF_WINDOW); // <-------- setup the GL context | |
// this kicks off the running of my app | |
// can be OF_WINDOW or OF_FULLSCREEN | |
// pass in width and height too: | |
ofRunApp( new ofApp()); | |
} |
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