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October 21, 2016 12:58
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Using gree's unity-webview in EditorWindow
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# Using gree's unity-webview in EditorWindow | |
# https://github.com/gree/unity-webview | |
using UnityEditor; | |
using UnityEngine; | |
public class WebViewEditorWindow : EditorWindow | |
{ | |
static GameObject go; | |
static WebViewObject wvo; | |
[MenuItem("Window/UnityWebViewTwitter")] | |
static void Open() | |
{ | |
var win = CreateInstance<WebViewEditorWindow>(); | |
win.minSize = new Vector2(Screen.width, Screen.height + 32); | |
win.maxSize = new Vector2(Screen.width, Screen.height + 32); | |
go = EditorUtility.CreateGameObjectWithHideFlags("wvo", HideFlags.HideAndDontSave); | |
wvo = go.AddComponent<WebViewObject>(); | |
wvo.Init( | |
ld: (msg) => | |
{ | |
Debug.Log(string.Format("CallOnLoaded[{0}]", msg)); | |
}); | |
wvo.SetMargins(0, 0, 0, 0); | |
wvo.SetVisibility(true); | |
wvo.LoadURL("https://mobile.twitter.com"); | |
win.Show(); | |
} | |
void OnDestroy() | |
{ | |
DestroyImmediate(go); | |
wvo = null; | |
go = null; | |
} | |
void OnGUI() | |
{ | |
if (wvo != null) | |
{ | |
wvo.OnGUI(); | |
} | |
} | |
} |
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