This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
==10408== Helgrind, a thread error detector | |
==10408== Copyright (C) 2007-2012, and GNU GPL'd, by OpenWorks LLP et al. | |
==10408== Using Valgrind-3.8.1 and LibVEX; rerun with -h for copyright info | |
==10408== Command: mangos-worldd -c /home/mangos/etc/mangosd.conf | |
==10408== Parent PID: 32583 | |
==10408== | |
==10408== ---Thread-Announcement------------------------------------------ | |
==10408== | |
==10408== Thread #9 was created | |
==10408== at 0x35302F5DDE: clone (in /usr/lib64/libc-2.17.so) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
diff --git a/src/game/BattleGround/BattleGroundIC.cpp b/src/game/BattleGround/BattleGroundIC.cpp | |
index 0734064..b31315b 100644 | |
--- a/src/game/BattleGround/BattleGroundIC.cpp | |
+++ b/src/game/BattleGround/BattleGroundIC.cpp | |
@@ -213,7 +213,7 @@ void BattleGroundIC::Update(uint32 diff) | |
// gunship starting | |
if (node == BG_IC_NODE_HANGAR) | |
- (teamIndex == TEAM_INDEX_ALLIANCE ? gunshipAlliance : gunshipHorde)->BuildStartMovePacket(GetBgMap()); | |
+ (teamIndex == TEAM_INDEX_ALLIANCE ? gunshipAlliance : gunshipHorde)->Start(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
DELETE FROM `creature_template_addon` WHERE `entry` IN (28614,28616); | |
REPLACE INTO `vehicle_accessory` (`entry`, `accessory_entry`, `seat_id`, `flags`, `description`) VALUES | |
(28614, 28616, 0, 0, 'Scarlet Gryphon Rider'); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- Spell SQL for spell_dbc--------------- | |
-- Replace DBC values for spell 62705 - Auto-repair | |
DELETE FROM `spell_dbc` WHERE ID=62705; | |
INSERT INTO `spell_dbc` (`Id`, `Category`, `Dispel`, `Mechanic`, `Attributes`, `AttributesEx`, `AttributesEx2`, `AttributesEx3`, `AttributesEx4`, `AttributesEx5`, `AttributesEx6`, `AttributesEx7`, `Stances`, `StancesNot`, `Targets`, `RequiresSpellFocus`, `CasterAuraState`, `TargetAuraState`, `CasterAuraStateNot`, `TargetAuraStateNot`, `CasterAuraSpell`, `TargetAuraSpell`, `ExcludeCasterAuraSpell`, `ExcludeTargetAuraSpell`, `CastingTimeIndex`, `RecoveryTime`, `CategoryRecoveryTime`, `InterruptFlags`, `AuraInterruptFlags`, `ProcFlags`, `ProcChance`, `ProcCharges`, `MaxLevel`, `BaseLevel`, `SpellLevel`, `DurationIndex`, `PowerType`, `ManaCost`, `ManaCostPerLevel`, `ManaPerSecond`, `ManaPerSecondPerLevel`, `RangeIndex`, `Speed`, `StackAmount`, `EquippedItemClass`, `EquippedItemSubClassMask`, `EquippedItemInventoryTypeMask`, `Effect1`, `Effect2`, `Effect3`, `EffectDieSides1`, `Effec |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- Replace DBC values for spell "Improved Poisons" | |
-- | |
DELETE FROM `spell_dbc` WHERE `Id` IN (14113,14114,14115,14116, 14117); | |
INSERT INTO `spell_dbc` | |
( `Id`, `Category`, `Dispel`, `Mechanic`, `Attributes`, `AttributesEx`, `AttributesEx2`, `AttributesEx3`, `AttributesEx4`, `AttributesEx5`, `AttributesEx6`, `AttributesEx7`, `Stances`, `StancesNot`, `Targets`, `RequiresSpellFocus`, `CasterAuraState`, `TargetAuraState`, `CasterAuraStateNot`, `TargetAuraStateNot`, `CasterAuraSpell`, `TargetAuraSpell`, `ExcludeCasterAuraSpell`, `ExcludeTargetAuraSpell`, `CastingTimeIndex`, `RecoveryTime`, `CategoryRecoveryTime`, `InterruptFlags`, `AuraInterruptFlags`, `ProcFlags`, `ProcChance`, `ProcCharges`, `MaxLevel`, `BaseLevel`, `SpellLevel`, `DurationIndex`, `PowerType`, `ManaCost`, `ManaCostPerLevel`, `ManaPerSecond`, `ManaPerSecondPerLevel`, `RangeIndex`, `Speed`, `StackAmount`, `EquippedItemClass`, `EquippedItemSubClassMask`, `EquippedItemInventoryTypeMask`, `Effect1`, `Effect2`, `Effect3`, `EffectDieSides1`, `EffectDieS |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
diff --git a/scripts/battlegrounds/battlegroundIC.cpp b/scripts/battlegrounds/battlegroundIC.cpp | |
index cbfdeef..4c96a46 100644 | |
--- a/scripts/battlegrounds/battlegroundIC.cpp | |
+++ b/scripts/battlegrounds/battlegroundIC.cpp | |
@@ -135,7 +135,7 @@ struct MANGOS_DLL_DECL npc_ic_vehicleAI : public ScriptedAI | |
{ | |
if (BattleGround *bg = pPlayer->GetBattleGround()) | |
{ | |
- if (VehicleKit *vehicle = pCreature->GetVehicleKit()) | |
+ if (VehicleKitPtr vehicle = pCreature->GetVehicleKit()) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
void *__cdecl sub_58C5A0(WGUID objectGuid, int a2, int a3, int a4, int a5, int a6, int a7) | |
{ | |
void *result; // eax@1 | |
void *v8; // esi@1 | |
int v9; // edi@3 | |
char *v10; // [sp-10h] [bp-BD4h]@8 | |
char *v11; // [sp-Ch] [bp-BD0h]@8 | |
signed int v12; // [sp-8h] [bp-BCCh]@8 | |
char v13; // [sp+4h] [bp-BC0h]@5 | |
WGUID v14; // [sp+BBCh] [bp-8h]@5 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
CDataStore::GetInt64(&objectGuid); | |
CDataStore::GetInt64(&v58); | |
CDataStore::GetInt32(v1, &v68); | |
CDataStore::GetString(&v20, 512); | |
CDataStore::GetString(&v19, 3000); | |
CDataStore::GetString(&v18, 3000); | |
CDataStore::GetInt8(&v72); | |
CDataStore::GetInt32(v1, &v54); | |
CDataStore::GetInt32(v1, &v46); | |
CDataStore::GetInt8(&a1 + 3); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
diff --git a/src/game/ObjectGuid.cpp b/src/game/ObjectGuid.cpp | |
index 8688013..a6383ea 100644 | |
--- a/src/game/ObjectGuid.cpp | |
+++ b/src/game/ObjectGuid.cpp | |
@@ -109,3 +109,4 @@ template uint32 ObjectGuidGenerator<HIGHGUID_DYNAMICOBJECT>::Generate(); | |
template uint32 ObjectGuidGenerator<HIGHGUID_CORPSE>::Generate(); | |
template uint32 ObjectGuidGenerator<HIGHGUID_INSTANCE>::Generate(); | |
template uint32 ObjectGuidGenerator<HIGHGUID_GROUP>::Generate(); | |
+template uint32 ObjectGuidGenerator<HIGHGUID_EVENT>::Generate(); | |
diff --git a/src/game/ObjectGuid.h b/src/game/ObjectGuid.h |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp | |
index 01b9083..34bc11d 100644 | |
--- a/src/game/Spell.cpp | |
+++ b/src/game/Spell.cpp | |
@@ -1705,6 +1705,12 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList& | |
case 71340: // Pact of darkfallen (hack for script work) | |
unMaxTargets = 1; | |
break; | |
+ case 70337: // LK death plague | |
+ case 73912: |
NewerOlder