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#include <stdlib.h>
/*
* example.c
*
* This file illustrates how to use the IJG code as a subroutine library
* to read or write JPEG image files. You should look at this code in
* conjunction with the documentation file libjpeg.txt.
*
* This code will not do anything useful as-is, but it may be helpful as a
* skeleton for constructing routines that call the JPEG library.
*
* We present these routines in the same coding style used in the JPEG code
* (ANSI function definitions, etc); but you are of course free to code your
* routines in a different style if you prefer.
*/
#include <stdio.h>
/*
* Include file for users of JPEG library.
* You will need to have included system headers that define at least
* the typedefs FILE and size_t before you can include jpeglib.h.
* (stdio.h is sufficient on ANSI-conforming systems.)
* You may also wish to include "jerror.h".
*/
#include "jpeglib.h"
/*
* <setjmp.h> is used for the optional error recovery mechanism shown in
* the second part of the example.
*/
#include <setjmp.h>
/******************** JPEG COMPRESSION SAMPLE INTERFACE *******************/
/* This half of the example shows how to feed data into the JPEG compressor.
* We present a minimal version that does not worry about refinements such
* as error recovery (the JPEG code will just exit() if it gets an error).
*/
/*
* IMAGE DATA FORMATS:
*
* The standard input image format is a rectangular array of pixels, with
* each pixel having the same number of "component" values (color channels).
* Each pixel row is an array of JSAMPLEs (which typically are unsigned chars).
* If you are working with color data, then the color values for each pixel
* must be adjacent in the row; for example, R,G,B,R,G,B,R,G,B,... for 24-bit
* RGB color.
*
* For this example, we'll assume that this data structure matches the way
* our application has stored the image in memory, so we can just pass a
* pointer to our image buffer. In particular, let's say that the image is
* RGB color and is described by:
*/
static const int image_height=65500; /* Number of rows in image */
static const int image_width=65500; /* Number of columns in image */
/*
* Sample routine for JPEG compression. We assume that the target file name
* and a compression quality factor are passed in.
*/
GLOBAL(void)
write_JPEG_file (char * filename, int quality)
{
/* This struct contains the JPEG compression parameters and pointers to
* working space (which is allocated as needed by the JPEG library).
* It is possible to have several such structures, representing multiple
* compression/decompression processes, in existence at once. We refer
* to any one struct (and its associated working data) as a "JPEG object".
*/
struct jpeg_compress_struct cinfo;
/* This struct represents a JPEG error handler. It is declared separately
* because applications often want to supply a specialized error handler
* (see the second half of this file for an example). But here we just
* take the easy way out and use the standard error handler, which will
* print a message on stderr and call exit() if compression fails.
* Note that this struct must live as long as the main JPEG parameter
* struct, to avoid dangling-pointer problems.
*/
struct jpeg_error_mgr jerr;
/* More stuff */
FILE * outfile; /* target file */
JSAMPROW row_pointer[8]; /* pointer to JSAMPLE row[s] */
int row_stride; /* physical row width in image buffer */
/* Step 1: allocate and initialize JPEG compression object */
JSAMPLE * image_buffer = malloc(image_width * 3 * sizeof( JSAMPLE )); /* Points to large array of R,G,B-order data */
/* We have to set up the error handler first, in case the initialization
* step fails. (Unlikely, but it could happen if you are out of memory.)
* This routine fills in the contents of struct jerr, and returns jerr's
* address which we place into the link field in cinfo.
*/
cinfo.err = jpeg_std_error(&jerr);
/* Now we can initialize the JPEG compression object. */
jpeg_create_compress(&cinfo);
/* Step 2: specify data destination (eg, a file) */
/* Note: steps 2 and 3 can be done in either order. */
/* Here we use the library-supplied code to send compressed data to a
* stdio stream. You can also write your own code to do something else.
* VERY IMPORTANT: use "b" option to fopen() if you are on a machine that
* requires it in order to write binary files.
*/
if ((outfile = fopen(filename, "wb")) == NULL) {
fprintf(stderr, "can't open %s\n", filename);
exit(1);
}
jpeg_stdio_dest(&cinfo, outfile);
/* Step 3: set parameters for compression */
/* First we supply a description of the input image.
* Four fields of the cinfo struct must be filled in:
*/
cinfo.image_width = image_width; /* image width and height, in pixels */
cinfo.image_height = image_height;
cinfo.input_components = 3; /* # of color components per pixel */
cinfo.in_color_space = JCS_RGB; /* colorspace of input image */
/* Now use the library's routine to set default compression parameters.
* (You must set at least cinfo.in_color_space before calling this,
* since the defaults depend on the source color space.)
*/
jpeg_set_defaults(&cinfo);
/* Now you can set any non-default parameters you wish to.
* Here we just illustrate the use of quality (quantization table) scaling:
*/
jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */);
/* Step 4: Start compressor */
/* TRUE ensures that we will write a complete interchange-JPEG file.
* Pass TRUE unless you are very sure of what you're doing.
*/
jpeg_start_compress(&cinfo, TRUE);
/* Step 5: while (scan lines remain to be written) */
/* jpeg_write_scanlines(...); */
/* Here we use the library's state variable cinfo.next_scanline as the
* loop counter, so that we don't have to keep track ourselves.
* To keep things simple, we pass one scanline per call; you can pass
* more if you wish, though.
*/
row_stride = image_width * 3; /* JSAMPLEs per row in image_buffer */
row_pointer[0] = image_buffer;
row_pointer[1] = image_buffer;
row_pointer[2] = image_buffer;
row_pointer[3] = image_buffer;
row_pointer[4] = image_buffer;
row_pointer[5] = image_buffer;
row_pointer[6] = image_buffer;
row_pointer[7] = image_buffer;
while (cinfo.next_scanline < cinfo.image_height) {
if( ( cinfo.next_scanline % 1024 ) == 0 )printf("Line:%i\n", cinfo.next_scanline);
/* jpeg_write_scanlines expects an array of pointers to scanlines.
* Here the array is 8 elements long, because a little faster
*/
(void) jpeg_write_scanlines(&cinfo, row_pointer, 8);
}
/* Step 6: Finish compression */
jpeg_finish_compress(&cinfo);
/* After finish_compress, we can close the output file. */
fclose(outfile);
/* Step 7: release JPEG compression object */
/* This is an important step since it will release a good deal of memory. */
jpeg_destroy_compress(&cinfo);
free( image_buffer );
/* And we're done! */
}
/*
* SOME FINE POINTS:
*
* In the above loop, we ignored the return value of jpeg_write_scanlines,
* which is the number of scanlines actually written. We could get away
* with this because we were only relying on the value of cinfo.next_scanline,
* which will be incremented correctly. If you maintain additional loop
* variables then you should be careful to increment them properly.
* Actually, for output to a stdio stream you needn't worry, because
* then jpeg_write_scanlines will write all the lines passed (or else exit
* with a fatal error). Partial writes can only occur if you use a data
* destination module that can demand suspension of the compressor.
* (If you don't know what that's for, you don't need it.)
*
* If the compressor requires full-image buffers (for entropy-coding
* optimization or a multi-scan JPEG file), it will create temporary
* files for anything that doesn't fit within the maximum-memory setting.
* (Note that temp files are NOT needed if you use the default parameters.)
* On some systems you may need to set up a signal handler to ensure that
* temporary files are deleted if the program is interrupted. See libjpeg.txt.
*
* Scanlines MUST be supplied in top-to-bottom order if you want your JPEG
* files to be compatible with everyone else's. If you cannot readily read
* your data in that order, you'll need an intermediate array to hold the
* image. See rdtarga.c or rdbmp.c for examples of handling bottom-to-top
* source data using the JPEG code's internal virtual-array mechanisms.
*/
int main()
{
write_JPEG_file ("biggest_jpeg.jpg", 5);
}
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