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^ marks the name of the card.
The column with all the @ signs indicates the cost and type. I probably missed some because I was impatiently editing a file I had already.
A = Action, T = Treasure, V = victory, a = Attack, R = Reaction, v = traVeler, D = Duration, E = Event, r = Ruins.
| indicates a line break, and --- indicates a horizontal line.
^Cellar @@A +1 Action, Discard any number of cards. +1 Card per card discarded.
^Chapel @@A Trash up to 4 cards from your hand.
^Moat @@AR +2 Cards, When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
^Chancellor @@@A +@2, You may immediately put your deck into your discard pile.
^Village @@@A +1 Card, +2 Actions.
^Woodcutter @@@A +1 Buy, +@2.
^Workshop @@@A Gain a card costing up to @4.
^Bureaucrat @@@@Aa Gain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).
^Feast @@@@A Trash this card. Gain a card costing up to @5.
^Gardens @@@@A Variable, Worth 1 Victory for every 10 cards in your deck (rounded down).
^Militia @@@@Aa +@2, Each other player discards down to 3 cards in his hand.
^Moneylender @@@@A Trash a Copper from your hand. If you do, +@3.
^Remodel @@@@A Trash a card from your hand. Gain a card costing up to @2 more than the trashed card.
^Smithy @@@@A +3 Cards.
^Spy @@@@Aa +1 Card | +1 Action | | Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.
^Thief @@@@Aa Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
^Throne Room @@@@A Choose an Action card in your hand. Play it twice.
^Council Room @@@@@A +4 Cards, +1 Buy, Each other player draws a card.
^Festival @@@@@A +2 Actions, +1 Buy, +@2.
^Laboratory @@@@@A +2 Cards, +1 Action.
^Library @@@@@A Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.
^Market @@@@@A +1 Card, +1 Action, +1 Buy, +@1.
^Mine @@@@@A Trash a Treasure card from your hand. Gain a Treasure card costing up to @3 more; put it into your hand.
^Witch @@@@@Aa +2 Cards, Each other player gains a Curse card.
^Adventurer @@@@@@A Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.
^Courtyard @@A +3 Card, Put a card from your hand on top of your deck.
^Pawn @@A Choose two: +1 Card, +1 Action, +1 Buy, +@1. (The choices must be different.).
^Secret Chamber @@AR Discard any number of cards. +@1 per card discarded. - When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
^Great Hall @@AV 1 Victory, +1 Card, +1 Action.
^Masquerade @@@A 2 Cards | | Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.
^Shanty Town @@@A +2 Actions, Reveal your hand. If you have no Action cards in hand, +2 Cards.
^Steward @@@A Choose one: +2 Cards; or +@2; or trash 2 cards from your hand.
^Swindler @@@Aa +@2, Each other player trashes the top card of his deck and gains a card with the same cost that you choose.
^Wishing Well @@@A +1 Card, +1 Action, Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
^Baron @@@@A +1 Buy, You may discard an Estate card. If you do, +@4. Otherwise, gain an Estate card.
^Bridge @@@@A +1 Buy, +@1. All cards (including cards in players' hands) cost @1 less this turn, but not less than @0.
^Conspirator @@@@A +@2. If you've played 3 or more Actions this turn (counting this): +1 Card, +1 Action.
^Coppersmith @@@@A Copper produces an extra @1 this turn.
^Ironworks @@@@A Gain a card costing up to @4. If it is an... Action card, +1 Action. Treasure card, +@1. Victory card, +1 Card.
^Mining Village @@@@A +1 Card, +2 Actions. You may trash this card immediately. If you do, +@2.
^Scout @@@@A +1 Action. Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
^Duke @@@@@A Worth 1 Victory per Duchy you have.
^Minion @@@@@Aa +1 Action, Choose one: +@2; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.
^Saboteur @@@@@Aa Each other player reveals cards from the top of his deck until revealing one costing @3 or more. He trashes that card and may gain a card costing at most @2 less than it. He discards the other revealed cards.
^Torturer @@@@@Aa +3 Card, Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.
^Trading Post @@@@@A Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand.
^Tribute @@@@@A The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +@2; Victory Card, +2 Cards.
^Upgrade @@@@@A +1 Card, +1 Action, Trash a card from your hand. Gain a card costing exactly @1 more than it.
^Harem @@@@@@AV $2, 2 Victory.
^Nobles @@@@@@AV 2 Victory, Choose one: +3 Cards, or +2 Actions.
^Embargo @@A +$2, Trash this card. Put an Embargo token on top of a Supply pile. - When a player buys a card, he gains a Curse card per Embargo token on that pile.
^Haven @@AD +1 Card, +1 Action, Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
^Lighthouse @@AD +1 Action, Now and at the start of your next turn: +$1. - While this is in play, when another player plays an Attack card, it doesn't affect you.
^Native Village @@A +2 Actions, Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand. | | You may look at the cards on your mat at any time; return them to your deck at the end of the game.
^Pearl Diver @@A +1 Card, +1 Action, Look at the bottom card of your deck. You may put it on top.
^Ambassador @@@Aa Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.
^Fishing Village @@@AD +2 Actions, +$1, At the start of your next turn: +1 Action, +$1.
^Lookout @@@A +1 Action, Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.
^Smugglers @@@A Gain a copy of a card costing up to $6 that the player to your right gained on his last turn.
^Warehouse @@@A +3 Card, +1 Action, Discard 3 cards.
^Caravan @@@@AD +1 Card, +1 Action | At the start of your next turn, +1 Card.
^Cutpurse @@@@A +$2, Each other player discards a Copper card (or reveals a hand with no Copper).
^Island @@@@AV Set aside this and another card from your hand. Return them to your deck at the end of the game. --- 2 VP
^Navigator @@@@A +$2, Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.
^Pirate Ship @@@@Aa Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +$1 per Coin token you've taken with Pirate Ships this game.
^Salvager @@@@A +1 Buy, Trash a card from your hand. +Coins equal to its cost.
^Sea Hag @@@@Aa Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.
^Treasure Map @@@@A Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck.
^Bazaar @@@@@A +1 Card, +2 Actions, +$1.
^Explorer @@@@@A You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.
^Ghost Ship @@@@@Aa +2 Card, Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.
^Merchant Ship @@@@@A Now and at the start of your next turn: +$2.
^Outpost @@@@@AD You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.
^Tactician @@@@@AD Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.
^Treasury @@@@@A +1 Card, +1 Action, +$1, When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.
^Wharf @@@@@AD Now and at the start of your next turn: +2 Cards, +1 Buy.
^Transmute %A Trash a card from your hand. | If it is an... | Action card, gain a Duchy | Treasure card, gain a Transmute | Victory card, gain a Gold
^Vineyard %V Worth 1 Victory for every 3 Action cards in your deck (rounded down).
^Apothecary %@@A +1 Card | +1 Action | | Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.
^Herbalist @@A +1 Buy | +$1 | When you discard this from play, you may put one of your Treasures from play on top of your deck.
^Scrying Pool %@@Aa +1 Action | Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until revealing one that isn't an Action. | Put all of your revealed cards into your hand.
^University %@@A +2 Actions | You may gain an Action card costing up to $5.
^Alchemist %@@@A +2 Cards | +1 Action | When you discard this from play, you may put this on top of your deck if you have a Potion in play.
^Familiar %@@@Aa +1 Card | +1 Action | Each other player gains a curse.
^Philosopher's Stone When you play this, count your deck and discard pile. | Worth $1 per 5 cards total between them (rounded down).
^Golem %@@@@A Reveal cards from your deck until you reveal 2 Action cards other than Golem Cards. | Discard the other cards, then play the Action cards in either order.
^Potion @@@@T Worth 1 Potion.
^Apprentice @@@@@A +1 Action | Trash a card from your hand. | +1 Card per Coin it costs. | +2 Cards if it has Potion in its cost.
^Possession %@@@@@@A The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. | Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.
^Loan @@@T Worth $1. | When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards.
^Trade Route @@@A +1 Buy | +$1 per token on the Trade Route mat. | Trash a card from your hand. --- Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat.
^Watchtower @@@A Draw until you have 6 cards in hand. --- When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
^Bishop @@@@A +$1 | +1 VP | Trash a card from your hand. +VP equal to half its cost in Coins, rounded down. | Each other player may trash a card from his hand.
^Monument @@@@A +$2; +1 VP
^Quarry @@@@T Worth $1. --- While this is in play, Action cards cost $2 less, but not less than $0.
^Talisman @@@@T Worth $1. --- While this is in play, when you buy a card costing $4 or less that is not a Victory card, gain a copy of it.
^Worker's Village @@@@A +1 Card | +2 Actions | +1 Buy
^City @@@@@A +1 Card | +2 Actions | If there are one or more empty Supply piles, +1 Card. If there are two or more, +$1 and +1 Buy.
^Contraband @@@@@T Worth $3. | +1 Buy | When you play this, the player to your left names a card. You can't buy that card this turn.
^Counting House @@@@@A Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand.
^Mint @@@@@A You may reveal a Treasure card from your hand. Gain a copy of it. --- When you buy this, trash all Treasures you have in play.
^Mountebank @@@@@Aa +$2 | Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.
^Rabble @@@@@Aa +3 Cards | Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
^Royal Seal @@@@@T Worth $2. --- While this is in play, when you gain a card, you may put that card on top of your deck.
^Vault @@@@@A +2 Cards | Discard any number of cards. +$1 per card discarded. | Each other player may discard 2 cards. If he does, he draws a card.
^Venture @@@@@T Worth $1. | When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.
^Goons @@@@@@A +1 Buy | +$2 | Each other player discards down to 3 cards in hand. --- While this is in play, when you buy a card, +1 VP.
^Grand Market @@@@@@A +1 Card | +1 Action | +1 Buy | +$2 --- You can't buy this if you have any Copper in play.
^Hoard @@@@@@T Worth $2. --- While this is in play, when you buy a Victory card, gain a Gold.
^Bank @@@@@@@T Worth ? Coins. | When you play this, it`s worth $1 per Treasure card you have in play (counting this).
^Expand @@@@@@@A Trash a card from your hand. Gain a card costing up to $3 more than the trashed card.
^Forge @@@@@@@A Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in Coins of the trashed cards.
^King's Court @@@@@@@A You may choose an Action card in your hand. Play it three times.
^Peddler @@@@@@@@A +1 Card; +1 Action; +$1 --- During your Buy phase, this costs $2 less per Action card you have in play, but not less than $0.
^Bag of Gold *AP +1 Action | Gain a Gold, putting it on top of your deck. | (This is not in the Supply.)
^Diadem *TP Worth $2. | When you play this, +$1 per unused Action you have (Action, not Action card). | (This is not in the Supply.)
^Followers *APa +2 Cards | Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand. | (This is not in the Supply.)
^Princess *AP +1 Buy --- While this is in play, cards cost $2 less, but not less than $0. | (This is not in the Supply.)
^Trusty Steed *AP Choose two: +2 Cards; +2 Actions; +$2; gain 4 Silvers and put your deck into your discard pile. | (The choices must be different) | | (This is not in the Supply.)
^Hamlet @@A +1 Card | +1 Action | | You may discard a card; If you do, +1 Action. | You may discard a card; If you do, +1 Buy.
^Fortune Teller @@@A +$2 | Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards.
^Menagerie @@@A +1 Action | Reveal your hand. | If there are no duplicate cards in it, +3 Cards. | Otherwise, +1 Card.
^Farming Village @@@@A +2 Actions | Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards.
^Horse Traders @@@@AR +1 Buy | +$3 | Discard 2 Cards --- When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
^Remake @@@@A Do this twice: Trash a card from your hand, then gain a card costing exactly $1 more than the trashed card.
^Tournament @@@@A +1 Action | Each player may reveal a Province from his hand. If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one else does, +1 Card +$1.
^Young Witch @@@@Aa +2 Cards | | Discard 2 cards. Each other player may reveal a Bane card from his hand. | If he doesn't, he gains a Curse. --- Setup: Add an extra Kingdom card pile costing $2 or $3 to the Supply. Cards from that pile are Bane cards.
^Harvest @@@@@A Reveal the top 4 cards of your deck, then discard them. +$1 per differently named card revealed.
^Horn of Plenty @@@@@T $0 | When you play this, gain a card costing up to $1 per differently named card you have in play, counting this. If it's a Victory card, trash this.
^Hunting Party @@@@@A +1 Card | +1 Action | Reveal your hand. Reveal cards from your deck until you reveal a card that isn't a duplicate of one in your hand. Put it into your hand and discard the rest.
^Jester @@@@@Aa +$2 | Each other player discards the top card of his deck. If it's a Victory card he gains a Curse. Otherwise he gains a copy of the discarded card or you do, your choice.
^Fairgrounds @@@@@@V Worth 2 VP for every 5 differently named cards in your deck (rounded down)
^Crossroads @@A Reveal your hand. | +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.
^Duchess @@A +$2 | Each player (including you) looks at the top card of his deck, and discards it or puts it back. --- In games using this, when you gain a Duchy, you may gain a Duchess.
^Fool's Gold @@T If this is the first time you played a Fool's Gold this turn, this is worth $1, otherwise it's worth $4. --- When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.
^Develop @@@A Trash a card from your hand. Gain a card costing exactly $1 more than it and a card costing exactly 1 less than it, in either order, putting them on top of your deck.
^Oasis @@@A +1 Card | +1 Action | +$1 | Discard a card.
^Oracle @@@A Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses. | +2 Cards
^Scheme @@@A +1 Card | +1 Action | At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
^Tunnel @@@AV 2 VP [large shield] --- When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.
^Jack of all Trades @@@@A Gain a Silver. | Look at the top card of your deck; discard it or put it back. | Draw until you have 5 cards in hand. | You may trash a card from your hand that is not a Treasure.
^Noble Brigand @@@@Aa +$1 | When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards.
^Nomad Camp @@@@A +1 Buy | +$2 --- When you gain this, put it on top of your deck.
^Silk Road @@@@V Worth 1 VP for every 4 Victory cards in your deck (round down).
^Spice Merchant @@@@A You may trash a Treasure from your hand. If you do, choose one: | +2 Cards and +1 Action; | or +$2 and +1 Buy.
^Trader @@@@AR Trash a card from your hand. Gain a number of Silvers equal to its cost in Coins. --- When you would gain a card, you may reveal this from your hand. If you do, instead, gain a silver.
^Cache @@@@@T Worth $3 --- When you gain this, gain two Coppers.
^Cartographer @@@@@A +1 Card | +1 Action | Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.
^Embassy @@@@@A +5 Cards | Discard 3 cards. --- When you gain this, each other player gains a Silver.
^Haggler @@@@@A +$2 --- While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.
^Highway @@@@@A +1 Card | +1 Action --- While this is in play, cards cost $1 less, but not less than $0.
^Ill-Gotten Gains @@@@@T Worth $1 | When you play this, you may gain a Copper, putting it into your hand. --- When you gain this, each other player gains a Curse.
^Inn @@@@@A +2 Cards | +2 Actions | Discard 2 cards. --- When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck.
^Mandarin @@@@@A +$3 | Put a card from your hand on top of your deck. --- When you gain this, put all Treasures you have in play on top of your deck in any order.
^Margrave @@@@@Aa +3 Cards | +1 Buy | Each other player draws a card, then discards down to 3 cards in hand.
^Stables @@@@@A You may discard a Treasure. If you do, +3 Cards and +1 Action.
^Border Village @@@@@@A +1 Card | +2 Actions --- When you gain this, gain a card costing less than this.
^Farmland @@@@@@V 2 VP --- When you buy this, trash a card from your hand. Gain a card costing exactly $2 more than the trashed card.
^Abandoned Mine Ar +$1
^Madman *A +2 Actions | Return this to the Madman pile. If you do, +1 Card per card in your hand. | (This card is not in the supply.)
^Mercenary *Aa You may trash 2 cards from your hand. If you do, +2 Cards, +$2, and each other player discards down to 3 cards in hand. (This is not in the Supply.)
^Ruined Library Ar +1 Card
^Ruined Market Ar +1 Buy
^Ruined Village Ar +1 Action
^Spoils *T $3 | When you play this, return it to the Spoils pile. | (This is not in the Supply.)
^Survivors Ar Look at the top 2 cards of your deck. Discard them or put them back in any order.
^Hovel s When you buy a Victory card, you may trash this from your hand.
^Necropolis As +2 Actions
^Overgrown Estate Vs 0 Victory --- When you trash this, +1 Card.
^Poor House @A +$4 | Reveal your hand. -$1 per Treasure card in your hand, to a minimum of $0.
^Beggar @@A Gain 3 Coppers, putting them into your hand. --- When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.
^Squire @@A +$1 | Choose one: +2 Actions; or +2 Buys; or gain a Silver. --- When you trash this, gain an Attack card.
^Vagrant @@A +1 Card, +1 Action | Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand.
^Forager @@@A +1 Action, +1 Buy | Trash a card from your hand. +$1 per differently named Treasure in the trash.
^Hermit @@@A Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure. Gain a card costing up to $3. --- When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.
^Market Square @@@AR +1 Card, +1 Action, +1 Buy --- When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.
^Sage @@@A +1 Action | Reveal cards from the top of your deck until you reveal one costing $3 or more. Put that card into your hand and discard the rest.
^Storeroom @@@A +1 Buy | Discard any number of cards. +1 Card per card discarded. Discard any number of cards. +$1 per card discarded the second time.
^Urchin @@@Aa +1 Card, +1 Action | Each other player discards down to 4 cards in hand. --- When you play another Attack card with this in play, you may trash this. If you do, gain a mercenary from the Mercenary pile.
^Armory @@@@A Gain a card costing up to $4, putting it on top of your deck.
^Death Cart @@@@A +$5 | You may trash an Action card from your hand. If you don't, trash this. --- When you gain this, gain 2 Ruins.
^Feodum @@@@V Worth 1 Victory for every 3 Silvers in your deck (round down). --- When you trash this, gain 3 Silvers.
^Fortress @@@@A +1 Card, +2 Actions --- When you trash this, put it into your hand.
^Ironmonger @@@@A +1 Card, +1 Action | Reveal the top card of your deck; you may discard it. Either way, if it is an… | Action card, +1 Action | Treasure card, +$1 | Victory card, +1 Card
^Marauder @@@@Aa Gain a Spoils from the Spoils pile. Each other player gains a Ruins.
^Procession @@@@A You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly $1 more than it.
^Rats @@@@A +1 Card, +1 Action | Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats). --- When you tash this, +1 Card.
^Scavenger @@@@A +$1 | You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck.
^Sir Martin @@@@Aa +2 Buys | Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
^Wandering Minstrel @@@@A +1 Card, +2 Actions | Reveal the top 3 cards of your deck. Put the Actions back on top in any order and discard the rest.
^Band of Misfits @@@@@A Play this as if it were an Action card in the Supply costing less than it that you choose. | This is that card until it leaves play.
^Bandit Camp @@@@@A +1 Card, +2 Actions | Gain a Spoils from the Spoils pile.
^Catacombs @@@@@A Look at the top 3 cards of your deck. Choose one: Put them into your hand; or discard them and +3 Cards. --- When you trash this, gain a cheaper card.
^Count @@@@@A Choose one: Discard 2 cards; or put a card from your hand on top of your deck; or gain a Copper. | Choose one: +$3; or trash your hand; or gain a Duchy.
^Counterfeit @@@@@A $1 | +1 Buy | When you play this, you may play a Treasure from your hand twice. If you do, trash that Treasure.
^Cultist @@@@@Aa +2 Cards | Each other player gains a Ruins. You may play a Cultist from your hand. --- When you trash this, +3 Cards.
^Dame Anna @@@@@Aa You may trash up to 2 cards from your hand. | Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
^Dame Josephine @@@@@Aa 2 Victory | Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
^Dame Molly @@@@@Aa +2 Actions | Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
^Dame Natalie @@@@@Aa You may gain a card costing up to $3. | Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
^Dame Sylvia @@@@@Aa +$2 | Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
^Graverobber @@@@@A Choose one: Gain a card from the trash costing from $3 to $6, putting it on top of your deck; or trash an Action card from your hand and gain a card costing up to $3 more than it.
^Junk Dealer @@@@@A +1 Card, +1 Action, +$1 | Trash a card from your hand.
^Mystic @@@@@A +1 Action, +$2 | Name a card. Reveal the top card of your deck. If it's the named card, put it into your hand.
^Pillage @@@@@Aa Trash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose. | Gain 2 Spoils from the Spoils pile.
^Rebuild @@@@@A +1 Action | | Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to $3 more than it.
^Rogue @@@@@Aa +$2 | If there are any cards in the trash costing from $3 to $6, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest.
^Sir Bailey @@@@@Aa +1 Card, +1 Action | Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
^Sir Destry @@@@@Aa +2 Cards | Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
^Sir Michael @@@@@Aa Each other player discards down to 3 cards in hand. | Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
^Sir Vander @@@@@Aa Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. --- When you trash this, gain a Gold.
^Altar @@@@@@A Trash a card from your hand. Gain a card costing up to $5.
^Hunting Grounds @@@@@@A +4 Cards --- When you trash this, gain a Duchy or 3 Estates.
^Candlestick Maker @@A +1 Action, +1 Buy | Take a Coin token.
^Stonemason @@A Trash a card from your hand. Gain 2 cards each costing less than it. --- When you buy this, you may overpay for it. | If you do, gain 2 Action cards each costing the amount you overpaid.
^Doctor @@@A Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back on top in any order. --- When you buy this, you may overpay for it. For each $1 you overpaid, look at the top card of your deck; trash it, discard it, or put it back.
^Masterpiece @@@A $1 --- When you buy this, you may overpay for it. If you do, gain a Silver per $1 you overpaid.
^Advisor @@@@A +1 Action | Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand.
^Herald @@@@A +1 Card | +1 Action | Reveal the top card of your deck. If it is an Action, play it. --- When you buy this, you may overpay for it. For each $1 you overpaid, look through your discard pile and put a card from it on top of your deck.
^Plaza @@@@A +1 Card | +2 Actions | You may discard a Treasure card. If you do, take a Coin token.
^Taxman @@@@Aa You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to $3 more than the trashed card, putting it on top of your deck.
^Baker @@@@@A +1 Card | +1 Action | Take a Coin token. --- Setup: Each player takes a Coin token.
^Butcher @@@@@A Take $2 tokens. You may trash a card from your hand and then pay any number of Coin tokens. If you did trash a card, gain a card with a cost of up to the cost of the trashed card plus the number of Coin tokens you paid.
^Journeyman @@@@@A Name a card. Reveal cards from the top of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest.
^Merchant Guild @@@@@A +1 Buy | +$1 --- While this is in play, when you buy a card, take a Coin token.
^Soothsayer @@@@@Aa Gain a gold. Each other player gains a Curse. Each player who did draws a card.
^Coin of the Realm @@Tv $1 | When you play this, put it on your Tavern mat. --- Directly after resolving an Action, you may call this, for +2 Actions.
^Page @@A +1 Card | +1 Action --- When you discard this from play, you may exchange it for a Treasure Hunter.
^Peasant @@A +1 Buy | +$1 --- When you discard this from play, you may exchange it for a Soldier.
^Ratcatcher @@Av +1 Card | +1 Action | Put this on your Tavern mat. --- At the start of your turn, you may call this, to trash a card from your hand.
^Raze @@A +1 Action | Trash this or a card from your hand. Look at a number of cards from the top of your deck equal to the cost in Coins of the trashed card. Put one into your hand and discard the rest.
^Amulet @@@A Now and at the start of your next turn, choose one: +$1; or trash a card from your hand; or gain a Silver.
^Caravan Guard @@@AD +1 Card | +1 Action | At the start of your next turn, +$1. --- When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
^Dungeon @@@AD +1 Action | Now and at the start of your next turn: +2 Cards, then discard 2 cards.
^Gear @@@AD +2 Cards | Set aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand.
^Guide @@@@Av +1 Card | +1 Action | Put this on your Tavern mat. --- At the start of your turn, you may call this, to discard your hand and draw 5 cards.
^Duplicate @@@@Av Put this on your Tavern mat. --- When you gain a card costing up to $6, you may call this, to gain a copy of that card.
^Magpie @@@@A +1 Card | +1 Action | Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie.
^Messenger @@@@A +1 Buy | +$2 | You may put your deck into your discard pile. --- When this is your first buy in a turn, gain a card costing up to $4, and each other player gains a copy of it.
^Miser @@@@A Choose one: Put a Copper from your hand onto your Tavern mat; or +$1 per Copper on your Tavern mat.
^Port @@@@A +1 Card | +2 Actions --- When you buy this, gain another Port.
^Ranger @@@@A +1 Buy | Turn your Journey token over (it starts face up). If it's face up, +5 Cards.
^Transmogrify @@@@Av +1 Action | Put this on your Tavern mat. --- At the start of your turn, you may call this, to trash a card from your hand, gain a card costing up to $1 more than it, and put that card into your hand.
^Artificer @@@@@A +1 Card | +1 Action | +$1 | Discard any number of cards. You may gain a card costing exactly $1 per card discarded, putting it on top of your deck.
^Bridge Troll @@@@@Aa Each other player takes his -$1 token. Now and at the start of your next turn: | +1 Buy --- While this is in play, cards cost $1 less on your turns, but not less than $0.
^Distant Lands @@@@@A Put this on your Tavern mat. --- Worth 4 Victory if on your Tavern mat at the end of the game (otherwise worth 0 Victory).
^Giant @@@@@Aa Turn your Journey token over (it starts face up). If it's face down, +$1. If it's face up, +$5, and each other player reveals the top card of his deck, trashes it if it costs from $3 to $6, and otherwise discards it and gains a Curse.
^Haunted Woods @@@@@AD Until your next turn, when any other player buys a card, he puts his hand on top of his deck in any order. | At the start of your next turn: | +3 Cards
^Lost City @@@@@A +2 Cards | +2 Actions --- When you gain this, each other player draws a card.
^Relic @@@@@Aa $2 | When you play this, each other player puts his -1 Card token on his deck.
^Royal Carriage @@@@@A +1 Action | Put this on your Tavern mat. --- Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.
^Storyteller @@@@@A +1 Action | +$1 | Play up to 3 Treasures from your hand. Pay all of your Coins; +1 Card per Coin paid.
^Swamp Hag @@@@@A Until your next turn, when any other player buys a card, he gains a Curse. | At the start of your next turn: | +$3
^Treasure Trove @@@@@T $2 | When you play this, gain a Gold and a Copper.
^Wine Merchant @@@@@A +1 Buy | +$4 | Put this on your Tavern mat. --- At the end of your Buy phase, if you have at least $2 unspent, you may discard this from your Tavern mat.
^Hireling @@@@@@A At the start of each of your turns for the rest of the game: | +1 Card | (This stays in play.)
^Soldier @@@*Aa +$2 | +$1 per other Attack you have in play. Each other player with 4 or more cards in hand discards a card. --- When you discard this from play, you may exchange it for a Fugitive. | This is not in the Supply.)
^Fugitive @@@@*A +2 Cards | +1Action | Discard a card. --- When you discard this from play, you may exchange it for a Disciple. | (This card is not in the Supply.)
^Disciple @@@@@*A You may play an Action card from your hand twice. Gain a copy of it. --- When you discard this from play, you may exchange it for a Teacher. | (This is not in the Supply.)
^Teacher @@@@@@*A Put this on your Tavern mat. --- At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or +$1 token to an Action Supply pile you have no tokens on (when you play a card from that pile, you first get that bonus). | (This is not in the Supply.)
^Treasure Hunter @@@*A +1 Action | +$1 | Gain a Silver per card the player to your right gained in his last turn. --- When you discard this from play, you may exchange it for a Warrior. | (This is not in the Supply.)
^Warrior @@@@*Aa +2 Cards | For each Traveller you have in play (including this), each other player discards the top card of his deck and trashes it if it costs $3 or $4. --- When you discard this from play, you may exchange it for a Hero. | (This is not in the Supply.)
^Hero @@@@@*A +$2 | Gain a Treasure. --- When you discard this from play, you may exchange it for a Champion. | (This is not in the Supply.)
^Champion @@@@@@*A +1 Action | For the rest of the game, when another player plays an Attack, it doesn't affect you, and when you play an Action, +1 Action. | (This stays in play. This is not in the Supply.)
^Alms E Once per turn: If you have no Treasures in play, gain a card costing up to $4.
^Borrow E +1 Buy | Once per turn: If your -1 Card token isn't on your deck, put it there and +$1.
^Quest E You may discard an Attack, two Curses, or six cards. If you do, gain a Gold.
^Save @E +1 Buy | Once per turn: Set aside a card from your hand, and put it into your hand at end of turn (after drawing).
^Scouting Party @@E +1 Buy | Look at the top 5 cards of your deck. Discard 3 of them and put the rest back in any order.
^Travelling Fair @@E +2 Buys | When you gain a card this turn, you may put it on top of your deck.
^Bonfire @@@E Trash up to 2 cards you have in play.
^Expedition @@@E Draw 2 extra cards for your next hand.
^Ferry @@@E Move your -$2 cost token to an Action Supply pile (cards from that pile cost $2 less on your turns, but not less than $0).
^Plan @@@E Move your Trashing token to an Action supply pile (when you buy a card from that pile, you may trash a card from your hand.)
^Mission @@@@E Once per turn: If the previous turn wasn't yours, take another turn after this one, in which you can't buy cards.
^Pilgrimage @@@@E Once per turn: Turn your Journey token over (it starts face up); then if it's face up, choose up to 3 differently named cards you have in play and gain a copy of each.
^Ball @@@@@E Take your -$1 token. Gain 2 cards each costing up to $4.
^Raid @@@@@E Gain a Silver per Silver you have in play. Each other player puts his -1 Card token on his deck.
^Seaway @@@@@E Gain an Action card costing up to $4. Move your +1 Buy token to its pile (when you play a card from that pile, you first get +1 Buy).
^Trade @@@@@E Trash up to 2 cards from your hand. Gain a Silver per card you trashed.
^Lost Arts @@@@@@E Move your +1 Action token to an Action Supply pile (when you play a card from that pile, you first get +1 Action).
^Training @@@@@@E Move your +$1 token to an Action Supply pile (when you play a card from that pile, you first get +$1).
^Inheritance @@@@@@E Once per game: Set aside a non-Victory Action card from the Supply costing up to $4. Move your Estate token to it (your Estates gain the abilities and types of that card).
^Pathfinding @@@@@@@@E Move your +1 Card token to an Action Supply pile (when you play a card from that pile, you first get +1 Card).
^Black Market @@@A +$2, Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order. | (Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.).
^Envoy @@@@A Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.
^Walled Village @@@@A +1 Card | +2 Actions --- At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck.
^Governor @@@@@A +1 Action | | Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly $1 ($2) more.
^Stash @@@@@A Worth $2. When you shuffle, you may put this anywhere in your deck.
^Prince @@@@@@@@A You may set this aside. If you do, set aside an Action card from your hand costing up to 4 coins. At the start of each of your turns, play that Action, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.)
^Copper T $1
^Curse -1 Victory
^Estate @@V 1 Victory
^Silver @@@T $2
^Potion @@@@T 1 Potion
^Duchy @@@@@V 3 Victory
^Gold @@@@@@T $3
^Province @@@@@@@@V 6 Victory
^Platinum @@@@@@@@@T $5
^Colony @@@@@@@@@@@V 10 Victory
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