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@rstecca
Created October 28, 2020 16:30
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TextMeshPro Warper
// Thanks to Kemble Software https://www.youtube.com/channel/UC-n80lsjMCS3OJR8kFrATLg
// Nice hack here: https://www.youtube.com/watch?v=FXMqUdP3XcE
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
[RequireComponent(typeof(TextMeshPro)), ExecuteInEditMode]
public class TextMeshProWarper : MonoBehaviour
{
TextMeshPro TMP;
[SerializeField] TMP_Text tmpText;
[SerializeField] float radius = 1f;
[SerializeField] float warp = 1f;
[SerializeField] float yScaler = 1f;
void Start()
{
//tmpText = TMP.GetComponent<TMP_Text>();
}
void Update()
{
tmpText.ForceMeshUpdate();
var tInfo = tmpText.textInfo;
for (int i = 0; i < tInfo.characterCount; i++) {
var chInfo = tInfo.characterInfo[i];
if(!chInfo.isVisible) {
continue;
}
var verts = tInfo.meshInfo[chInfo.materialReferenceIndex].vertices;
for (int j = 0; j < 4; j++) {
var v = verts[chInfo.vertexIndex + j];
// Parabolic
//verts[chInfo.vertexIndex + j] = v + (-factor * 0.01f) * new Vector3(v.x * amplitude, 0f, v.x*v.x);
// Circular
verts[chInfo.vertexIndex + j] = new Vector3(radius * Mathf.Cos(v.x * warp * 0.1f), v.y * yScaler, radius * Mathf.Sin(v.x * warp * 0.1f));
}
}
for (int i = 0; i < tInfo.meshInfo.Length; i++) {
var mInfo = tInfo.meshInfo[i];
mInfo.mesh.vertices = mInfo.vertices;
tmpText.UpdateGeometry(mInfo.mesh, i);
}
}
}
@rstecca
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rstecca commented Oct 28, 2020

Warps TextMeshPro text into a circle. Can act as template for more deformations (Parabolic is left commented as an example).

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