I hereby claim:
- I am rsvargas on github.
- I am rsvargas (https://keybase.io/rsvargas) on keybase.
- I have a public key whose fingerprint is 4F23 32C5 CDC7 94DA B4C0 3B79 3DC2 0782 FC60 C593
To claim this, I am signing this object:
/** | |
* Google app-script to utilise Elementor Pro Froms webhook | |
* For Usage see: https://github.com/pojome/elementor/issues/5894 | |
*/ | |
/* | |
In order to enable this script, follow these steps: | |
* From your Google Sheet, from the Tools menu select Script Editor… | |
* Paste the script from this gist into the script code editor and hit Save. | |
* From the Publish menu, select Deploy as web app… |
https://sites.google.com/khomp.com.br/knews |
-- MarI/O by SethBling | |
-- Feel free to use this code, but please do not redistribute it. | |
-- Intended for use with the BizHawk emulator and Super Mario World or Super Mario Bros. ROM. | |
-- For SMW, make sure you have a save state named "DP1.state" at the beginning of a level, | |
-- and put a copy in both the Lua folder and the root directory of BizHawk. | |
if gameinfo.getromname() == "Super Mario World (USA)" then | |
Filename = "DP1.state" | |
ButtonNames = { | |
"A", |
cmake_minimum_required(VERSION 2.8) | |
set(CMAKE_INSTALL_PREFIX /usr) | |
project(UNITY_BUILD_NAME) | |
function(enable_unity_build UB_SUFFIX SOURCE_VARIABLE_NAME) | |
set(files ${${SOURCE_VARIABLE_NAME}}) | |
# Generate a unique filename for the unity build translation unit | |
set(unit_build_file ${CMAKE_CURRENT_BINARY_DIR}/ub_${UB_SUFFIX}.cpp) | |
# Exclude all translation units from compilation | |
set_source_files_properties(${files} PROPERTIES HEADER_FILE_ONLY true) |
{ | |
"telegram-token": "TELEGRAM TOKEN", | |
"log-file": "poke.log", | |
"database": { | |
"__example": "MySQL", | |
"driver": "mysql", | |
"user": "pokemongo", | |
"password": "pokemongo", | |
"host": "localhost", | |
"database": "pokemongo" |
I hereby claim:
To claim this, I am signing this object: