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Last active August 15, 2017 21:32
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return (state: State = defaultState, action: Action) => {
let { _persist, ...rest } = state || {}
let restState: State = rest
switch (action.type) {
case PERSIST:
if (state._persist) {
console.warn(
'redux-persist: unexpected _persist state before PERSIST action is handled. If you are doing hmr or code-splitting this may be a valid use case. Please open a ticket, requires further review.'
)
return state
}
if (typeof action.rehydrate !== 'function')
throw new Error(
'redux-persist: action.rehydrate is not a function. This can happen if the action is being replayed. This is an unexplored use case, please open an issue and we will figure out a resolution.'
)
if (typeof action.register !== 'function')
throw new Error(
'redux-persist: action.register is not a function. This can happen if the action is being replayed. This is an unexplored use case, please open an issue and we will figure out a resolution.'
)
let rehydrate = action.rehydrate
action.register(config.key)
getStoredState(config, (err, restoredState) => {
_persistoid = createPersistoid(config)
if (err) {
action.rehydrate(config.key, undefined, err)
} else {
const migrate = config.migrate || ((s, v) => Promise.resolve(s))
migrate(restoredState, version).then(
migratedState => {
action.rehydrate(config.key, migratedState)
},
migrateErr => {
if (process.env.NODE_ENV !== 'production' && migrateErr)
console.error('redux-persist: migration error', migrateErr)
action.rehydrate(config.key, undefined, migrateErr)
}
)
}
})
return { ...state, _persist: { version, rehydrated: false } }
case REHYDRATE:
// noop if purging
if (_purge) return state
// @NOTE if key does not match, will continue to default case
if (action.key === config.key) {
let reducedState = baseReducer(restState, action)
let inboundState = action.payload
let reconciledRest: State = stateReconciler(
state,
inboundState,
reducedState,
config
)
return {
...reconciledRest,
_persist: { ..._persist, rehydrated: true },
}
}
case PURGE:
_purge = true
purgeStoredState(config)
return state
}
// @NOTE default pass through reducer if the switch statement above did not return
// @TODO more performant workaround for combineReducers warning
let newState = {
...baseReducer(restState, action),
_persist,
}
_persistoid && _persistoid.update(newState)
return newState
}
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