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Example of Previous Hardcoded Euclidean Code
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//Set Level Bounds | |
Level_X_Max = 30; | |
Level_Y_Max = 5; | |
Level_Z_Max = 15; | |
//Set Entrance/Exit Positions | |
Vector_EntrancePos = new Vector3(0, 0, 5); | |
Vector_ExitPos = new Vector3(Level_X_Max, 7, 5); | |
base.LoadContent(); | |
// | |
//Load In Pillars | |
// | |
for (int x = 0; x < Level_X_Max; x++) | |
{ | |
for (int z = 0; z < Level_Z_Max; z++) | |
{ | |
if (z > 5 && z < 10) | |
{ | |
if (x == 12) | |
AddGreyPillar(EntityOrientation.Floor, new Vector3(x, 3, z)); | |
else if (x == Level_X_Max - 1) | |
AddGreyPillar(EntityOrientation.Floor, new Vector3(x, 7, z)); | |
else if ( x > 12) | |
AddWhitePillar(EntityOrientation.Floor, new Vector3(x, 3, z)); | |
} | |
else if (x == Level_X_Max - 1 && z > 4 && z < 11) | |
AddGreyPillar(EntityOrientation.Floor, new Vector3(x, 7, z)); | |
else | |
AddWhitePillar(EntityOrientation.Floor, new Vector3(x, 0, z)); | |
} | |
} |
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