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SDL2 sample
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//SDL2 flashing random color example | |
//Should work on iOS/Android/Mac/Windows/Linux | |
#include <SDL.h> | |
#include <SDL_opengl.h> | |
#include <stdlib.h> //rand() | |
static bool quitting = false; | |
static float r = 0.0f; | |
static SDL_Window *window = NULL; | |
static SDL_GLContext gl_context; | |
void render() { | |
SDL_GL_MakeCurrent(window, gl_context); | |
r = static_cast <float> (rand()) / static_cast <float> (RAND_MAX); | |
glClearColor( r, 0.4f, 0.1f, 1.0f ); | |
glClear( GL_COLOR_BUFFER_BIT ); | |
SDL_GL_SwapWindow(window); | |
} //render | |
int SDLCALL watch(void *userdata, SDL_Event* event) { | |
if (event->type == SDL_APP_WILLENTERBACKGROUND) { | |
quitting = true; | |
} | |
return 1; | |
} | |
int main(int argc, char *argv[]) { | |
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_EVENTS) != 0) { | |
SDL_Log("Failed to initialize SDL: %s", SDL_GetError()); | |
return 1; | |
} | |
window = SDL_CreateWindow("title", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 512, 512, SDL_WINDOW_OPENGL); | |
gl_context = SDL_GL_CreateContext(window); | |
SDL_AddEventWatch(watch, NULL); | |
while(!quitting) { | |
SDL_Event event; | |
while( SDL_PollEvent(&event) ) { | |
if(event.type == SDL_QUIT) { | |
quitting = true; | |
} | |
} | |
render(); | |
SDL_Delay(2); | |
} | |
SDL_DelEventWatch(watch, NULL); | |
SDL_GL_DeleteContext(gl_context); | |
SDL_DestroyWindow(window); | |
SDL_Quit(); | |
exit(0); | |
} //main |
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