Created
January 5, 2018 05:30
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Godot .scn to .tscn
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extends SceneTree | |
# modify this variable to point to directories containing .scn files to convert | |
var directories = ["res://"] | |
var recursive = true # search through subdirectories for .scn files | |
var keep_originals = true # keep the original .scn files | |
func _init(): | |
if (OS.get_cmdline_args()[-1] == "-rm"): | |
keep_originals = false | |
for dir_path in directories: | |
var dir = Directory.new() | |
if (dir.open(dir_path) == OK): | |
dir.list_dir_begin() | |
var filename = dir.get_next() | |
while (filename != ""): | |
if (!dir.current_is_dir() && filename.split(".")[-1] == "scn"): | |
var scene = load(dir.get_current_dir() + "/" + filename) | |
ResourceSaver.save(dir.get_current_dir() + "/" + filename.left(filename.length() - 4) + ".tscn", scene) | |
print("saved " + dir.get_current_dir() + "/" + filename.left(filename.length() - 4) + ".tscn") | |
if (!keep_originals): | |
dir.remove(dir.get_current_dir() + "/" + filename) | |
print("Deleted: " + dir.get_current_dir() + "/" + filename) | |
elif (dir.current_is_dir() && recursive && !(filename == "." || filename == "..")): | |
directories.append(dir.get_current_dir() + "/" +filename) | |
filename = dir.get_next() | |
quit() |
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