Created
January 9, 2018 09:27
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using UnityEngine.Scripting; | |
namespace UnityEngine.Tilemaps | |
{ | |
public abstract class TileBase : ScriptableObject | |
{ | |
public virtual bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData); | |
//このタイルの情報を返す | |
public virtual void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData); | |
//タイルマップが更新されたときに呼ばれる | |
public virtual void RefreshTile(Vector3Int position, ITilemap tilemap); | |
//シーンの1フレーム目に呼ばれる。初期化が成功したかを返す | |
public virtual bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go); | |
} | |
} |
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