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using System; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
namespace UnityEngine.Tilemaps | |
{ | |
[Serializable] | |
public class WolfAutoTile : TileBase |
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using UnityEngine.Scripting; | |
namespace UnityEngine.Tilemaps | |
{ | |
public abstract class TileBase : ScriptableObject | |
{ | |
public virtual bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData); | |
//このタイルの情報を返す | |
public virtual void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData); |
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using UnityEngine; | |
using UnityEngine.EventSystems; | |
[RequireComponent(typeof(EventTrigger))] | |
public class DraggableGraphicWithEventTrigger : MonoBehaviour | |
{ | |
//ドラッグ開始地点とこのオブジェクトの原点との差分ベクトル | |
private Vector2 mouseOffset; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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using System; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
namespace UnityEngine.Tilemaps | |
{ | |
[Serializable] |
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