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@runewake2
Created March 22, 2017 06:04
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
* Construct a bridge as a tracked object moves across it.
* Created as a part of World of Zero
* See it in action here: https://youtu.be/GaQBLD7bGCM
*/
public class BridgeBuilder : MonoBehaviour
{
public Transform trackedObject;
public Transform startPoint;
public Transform endPoint;
public GameObject bridgePrefab;
public float length = 1;
public float width = 1;
public int columnWidth = 1;
private Vector3 forwardVector;
private Vector3 lastPoint;
// Use this for initialization
void Start ()
{
lastPoint = startPoint.position;
forwardVector = (endPoint.position - startPoint.position).normalized;
//for (var point = startPoint.position;
// Vector3.Dot(forwardVector, endPoint.position - point) >= 0;
// point += forwardVector * length)
//{
// Instantiate(bridgePrefab, point, Quaternion.LookRotation(forwardVector));
//}
}
// Update is called once per frame
void Update () {
//if (Vector3.Dot(forwardVector, endPoint.position - lastPoint) >= 0)
//{
// Destroy(this);
//}
var point = lastPoint - forwardVector;
var endToPoint = point - endPoint.position;
var playerToPoint = point - trackedObject.position;
if (Vector3.Dot(endToPoint, playerToPoint) > 0)
{
Instantiate(bridgePrefab, lastPoint, Quaternion.LookRotation(forwardVector));
lastPoint += forwardVector * length;
}
}
void OnDrawGizmos()
{
Gizmos.color = Color.green;
Gizmos.DrawWireSphere(startPoint.position, 0.25f);
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(endPoint.position, 0.25f);
Gizmos.color = Color.white;
Gizmos.DrawLine(startPoint.position, endPoint.position);
}
}
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