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AMD Radeon RX 6600 XT Linux 6.8.11 benchmarking
$ vkmark
=======================================================
    vkmark 2017.08
=======================================================
    Vendor ID:      0x1002
    Device ID:      0x73FF
    Device Name:    AMD Radeon RX 6600 XT (RADV NAVI23)
    Driver Version: 100667393
    Device UUID:    71ea6a78fd227b69198285fd621ab941
=======================================================
[vertex] device-local=true: FPS: 6052 FrameTime: 0.165 ms
[vertex] device-local=false: FPS: 1732 FrameTime: 0.577 ms
[texture] anisotropy=0: FPS: 9571 FrameTime: 0.104 ms
[texture] anisotropy=16: FPS: 9559 FrameTime: 0.105 ms
[shading] shading=gouraud: FPS: 9731 FrameTime: 0.103 ms
[shading] shading=blinn-phong-inf: FPS: 9604 FrameTime: 0.104 ms
[shading] shading=phong: FPS: 9558 FrameTime: 0.105 ms
[shading] shading=cel: FPS: 9754 FrameTime: 0.103 ms
[effect2d] kernel=edge: FPS: 9642 FrameTime: 0.104 ms
[effect2d] kernel=blur: FPS: 9730 FrameTime: 0.103 ms
[desktop] <default>: FPS: 8740 FrameTime: 0.114 ms
[cube] <default>: FPS: 9849 FrameTime: 0.102 ms
[clear] <default>: FPS: 8699 FrameTime: 0.115 ms
=======================================================
                                   vkmark Score: 8632
=======================================================
$ glmark2-es2
=======================================================
    glmark2 2023.01
=======================================================
    OpenGL Information
    GL_VENDOR:      AMD
    GL_RENDERER:    AMD Radeon RX 6600 XT (radeonsi, navi23, LLVM 18.1.6, DRM 3.57, 6.8.11-300.fc40.ppc64le)
    GL_VERSION:     OpenGL ES 3.2 Mesa 24.1.1
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 5769 FrameTime: 0.173 ms
[build] use-vbo=true: FPS: 5705 FrameTime: 0.175 ms
[texture] texture-filter=nearest: FPS: 5090 FrameTime: 0.197 ms
[texture] texture-filter=linear: FPS: 3566 FrameTime: 0.280 ms
[texture] texture-filter=mipmap: FPS: 5721 FrameTime: 0.175 ms
[shading] shading=gouraud: FPS: 4829 FrameTime: 0.207 ms
[shading] shading=blinn-phong-inf: FPS: 5495 FrameTime: 0.182 ms
[shading] shading=phong: FPS: 5569 FrameTime: 0.180 ms
[shading] shading=cel: FPS: 5582 FrameTime: 0.179 ms
[bump] bump-render=high-poly: FPS: 4970 FrameTime: 0.201 ms
[bump] bump-render=normals: FPS: 4867 FrameTime: 0.206 ms
[bump] bump-render=height: FPS: 4381 FrameTime: 0.228 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3849 FrameTime: 0.260 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 5895 FrameTime: 0.170 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4642 FrameTime: 0.215 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3928 FrameTime: 0.255 ms
[desktop] effect=shadow:windows=4: FPS: 4508 FrameTime: 0.222 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1418 FrameTime: 0.705 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1674 FrameTime: 0.597 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2226 FrameTime: 0.449 ms
[ideas] speed=duration: FPS: 2616 FrameTime: 0.382 ms
[jellyfish] <default>: FPS: 5389 FrameTime: 0.186 ms
[terrain] <default>: FPS: 2987 FrameTime: 0.335 ms
[shadow] <default>: FPS: 3900 FrameTime: 0.256 ms
[refract] <default>: FPS: 3156 FrameTime: 0.317 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5604 FrameTime: 0.178 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 5678 FrameTime: 0.176 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5641 FrameTime: 0.177 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 5156 FrameTime: 0.194 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5111 FrameTime: 0.196 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4968 FrameTime: 0.201 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 6006 FrameTime: 0.167 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5901 FrameTime: 0.169 ms
=======================================================
                                  glmark2 Score: 4598 
=======================================================
$ glmark2-wayland 
=======================================================
    glmark2 2023.01
=======================================================
    OpenGL Information
    GL_VENDOR:      AMD
    GL_RENDERER:    AMD Radeon RX 6600 XT (radeonsi, navi23, LLVM 18.1.6, DRM 3.57, 6.8.11-300.fc40.ppc64le)
    GL_VERSION:     4.6 (Compatibility Profile) Mesa 24.1.1
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 3921 FrameTime: 0.255 ms
[build] use-vbo=true: FPS: 3747 FrameTime: 0.267 ms
[texture] texture-filter=nearest: FPS: 3800 FrameTime: 0.263 ms
[texture] texture-filter=linear: FPS: 3951 FrameTime: 0.253 ms
[texture] texture-filter=mipmap: FPS: 3915 FrameTime: 0.255 ms
[shading] shading=gouraud: FPS: 3706 FrameTime: 0.270 ms
[shading] shading=blinn-phong-inf: FPS: 3263 FrameTime: 0.307 ms
[shading] shading=phong: FPS: 2833 FrameTime: 0.353 ms
[shading] shading=cel: FPS: 3403 FrameTime: 0.294 ms
[bump] bump-render=high-poly: FPS: 3379 FrameTime: 0.296 ms
[bump] bump-render=normals: FPS: 2132 FrameTime: 0.469 ms
[bump] bump-render=height: FPS: 1969 FrameTime: 0.508 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2809 FrameTime: 0.356 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3984 FrameTime: 0.251 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2990 FrameTime: 0.334 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2754 FrameTime: 0.363 ms
[desktop] effect=shadow:windows=4: FPS: 2210 FrameTime: 0.453 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 779 FrameTime: 1.285 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1324 FrameTime: 0.756 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 998 FrameTime: 1.002 ms
[ideas] speed=duration: FPS: 1503 FrameTime: 0.665 ms
[jellyfish] <default>: FPS: 2435 FrameTime: 0.411 ms
[terrain] <default>: FPS: 1253 FrameTime: 0.798 ms
[shadow] <default>: FPS: 2318 FrameTime: 0.431 ms
[refract] <default>: FPS: 1904 FrameTime: 0.525 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2850 FrameTime: 0.351 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3255 FrameTime: 0.307 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3759 FrameTime: 0.266 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3542 FrameTime: 0.282 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3575 FrameTime: 0.280 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3061 FrameTime: 0.327 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2673 FrameTime: 0.374 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2775 FrameTime: 0.360 ms
=======================================================
                                  glmark2 Score: 2810 
=======================================================
$ glmark2-es2-wayland 
=======================================================
    glmark2 2023.01
=======================================================
    OpenGL Information
    GL_VENDOR:      AMD
    GL_RENDERER:    AMD Radeon RX 6600 XT (radeonsi, navi23, LLVM 18.1.6, DRM 3.57, 6.8.11-300.fc40.ppc64le)
    GL_VERSION:     OpenGL ES 3.2 Mesa 24.1.1
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 3442 FrameTime: 0.291 ms
[build] use-vbo=true: FPS: 4553 FrameTime: 0.220 ms
[texture] texture-filter=nearest: FPS: 3150 FrameTime: 0.317 ms
[texture] texture-filter=linear: FPS: 3009 FrameTime: 0.332 ms
[texture] texture-filter=mipmap: FPS: 2952 FrameTime: 0.339 ms
[shading] shading=gouraud: FPS: 3359 FrameTime: 0.298 ms
[shading] shading=blinn-phong-inf: FPS: 2960 FrameTime: 0.338 ms
[shading] shading=phong: FPS: 4711 FrameTime: 0.212 ms
[shading] shading=cel: FPS: 3557 FrameTime: 0.281 ms
[bump] bump-render=high-poly: FPS: 3436 FrameTime: 0.291 ms
[bump] bump-render=normals: FPS: 3551 FrameTime: 0.282 ms
[bump] bump-render=height: FPS: 3002 FrameTime: 0.333 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2698 FrameTime: 0.371 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3130 FrameTime: 0.320 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2520 FrameTime: 0.397 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1843 FrameTime: 0.543 ms
[desktop] effect=shadow:windows=4: FPS: 2060 FrameTime: 0.486 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 721 FrameTime: 1.388 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1163 FrameTime: 0.861 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 854 FrameTime: 1.171 ms
[ideas] speed=duration: FPS: 1700 FrameTime: 0.588 ms
[jellyfish] <default>: FPS: 2884 FrameTime: 0.347 ms
[terrain] <default>: FPS: 1216 FrameTime: 0.823 ms
[shadow] <default>: FPS: 1582 FrameTime: 0.632 ms
[refract] <default>: FPS: 1866 FrameTime: 0.536 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2309 FrameTime: 0.433 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3587 FrameTime: 0.279 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3857 FrameTime: 0.259 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 4107 FrameTime: 0.244 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3405 FrameTime: 0.294 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3447 FrameTime: 0.290 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3757 FrameTime: 0.266 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3515 FrameTime: 0.285 ms
=======================================================
                                  glmark2 Score: 2844 
=======================================================
$ glmark2-gbm 
=======================================================
    glmark2 2023.01
=======================================================
    OpenGL Information
    GL_VENDOR:      AMD
    GL_RENDERER:    AMD Radeon RX 6600 XT (radeonsi, navi23, LLVM 18.1.6, DRM 3.57, 6.8.11-300.fc40.ppc64le)
    GL_VERSION:     4.6 (Compatibility Profile) Mesa 24.1.1
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size:   800x600 fullscreen
=======================================================
[build] use-vbo=false: FPS: 7156 FrameTime: 0.140 ms
[build] use-vbo=true: FPS: 8736 FrameTime: 0.114 ms
[texture] texture-filter=nearest: FPS: 8692 FrameTime: 0.115 ms
[texture] texture-filter=linear: FPS: 9279 FrameTime: 0.108 ms
[texture] texture-filter=mipmap: FPS: 8886 FrameTime: 0.113 ms
[shading] shading=gouraud: FPS: 8643 FrameTime: 0.116 ms
[shading] shading=blinn-phong-inf: FPS: 8454 FrameTime: 0.118 ms
[shading] shading=phong: FPS: 8828 FrameTime: 0.113 ms
[shading] shading=cel: FPS: 6728 FrameTime: 0.149 ms
[bump] bump-render=high-poly: FPS: 9320 FrameTime: 0.107 ms
[bump] bump-render=normals: FPS: 8484 FrameTime: 0.118 ms
[bump] bump-render=height: FPS: 8388 FrameTime: 0.119 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 9565 FrameTime: 0.105 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 9199 FrameTime: 0.109 ms
[pulsar] light=false:quads=5:texture=false: FPS: 8415 FrameTime: 0.119 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5977 FrameTime: 0.167 ms
[desktop] effect=shadow:windows=4: FPS: 5520 FrameTime: 0.181 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1242 FrameTime: 0.805 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1784 FrameTime: 0.561 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1485 FrameTime: 0.674 ms
[ideas] speed=duration: FPS: 2890 FrameTime: 0.346 ms
[jellyfish] <default>: FPS: 7626 FrameTime: 0.131 ms
[terrain] <default>: FPS: 3700 FrameTime: 0.270 ms
[shadow] <default>: FPS: 4128 FrameTime: 0.242 ms
[refract] <default>: FPS: 4414 FrameTime: 0.227 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 9702 FrameTime: 0.103 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 8815 FrameTime: 0.113 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 8846 FrameTime: 0.113 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 9148 FrameTime: 0.109 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 9046 FrameTime: 0.111 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 6978 FrameTime: 0.143 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4610 FrameTime: 0.217 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 8653 FrameTime: 0.116 ms
=======================================================
                                  glmark2 Score: 7069 
=======================================================
$ glmark2-es2-gbm 
=======================================================
    glmark2 2023.01
=======================================================
    OpenGL Information
    GL_VENDOR:      AMD
    GL_RENDERER:    AMD Radeon RX 6600 XT (radeonsi, navi23, LLVM 18.1.6, DRM 3.57, 6.8.11-300.fc40.ppc64le)
    GL_VERSION:     OpenGL ES 3.2 Mesa 24.1.1
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size:   800x600 fullscreen
=======================================================
[build] use-vbo=false: FPS: 7797 FrameTime: 0.128 ms
[build] use-vbo=true: FPS: 9579 FrameTime: 0.104 ms
[texture] texture-filter=nearest: FPS: 8810 FrameTime: 0.114 ms
[texture] texture-filter=linear: FPS: 9228 FrameTime: 0.108 ms
[texture] texture-filter=mipmap: FPS: 8924 FrameTime: 0.112 ms
[shading] shading=gouraud: FPS: 8975 FrameTime: 0.111 ms
[shading] shading=blinn-phong-inf: FPS: 9157 FrameTime: 0.109 ms
[shading] shading=phong: FPS: 7980 FrameTime: 0.125 ms
[shading] shading=cel: FPS: 8411 FrameTime: 0.119 ms
[bump] bump-render=high-poly: FPS: 8467 FrameTime: 0.118 ms
[bump] bump-render=normals: FPS: 7772 FrameTime: 0.129 ms
[bump] bump-render=height: FPS: 8333 FrameTime: 0.120 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 10365 FrameTime: 0.096 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 9730 FrameTime: 0.103 ms
[pulsar] light=false:quads=5:texture=false: FPS: 7490 FrameTime: 0.134 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 6975 FrameTime: 0.143 ms
[desktop] effect=shadow:windows=4: FPS: 7797 FrameTime: 0.128 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1222 FrameTime: 0.819 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1973 FrameTime: 0.507 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1488 FrameTime: 0.672 ms
[ideas] speed=duration: FPS: 2423 FrameTime: 0.413 ms
[jellyfish] <default>: FPS: 7284 FrameTime: 0.137 ms
[terrain] <default>: FPS: 3898 FrameTime: 0.257 ms
[shadow] <default>: FPS: 4704 FrameTime: 0.213 ms
[refract] <default>: FPS: 6079 FrameTime: 0.165 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 8615 FrameTime: 0.116 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 7779 FrameTime: 0.129 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 8442 FrameTime: 0.118 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 4553 FrameTime: 0.220 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 8612 FrameTime: 0.116 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 8034 FrameTime: 0.124 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 8794 FrameTime: 0.114 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 9049 FrameTime: 0.111 ms
=======================================================
                                  glmark2 Score: 7233 
=======================================================
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