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ROFLBALT Background
class Background
PALETTE = [ 16, 232, 233 ]
PERIOD = 16.0
SPEED = 0.5
BLOCKINESS = 10.0
def initialize world
@world = world
end
def pixel x, y, char = " "
Pixel.new char, 0, color(x, y)
end
def color x, y
y = (y / BLOCKINESS).round * BLOCKINESS
sin = Math.sin((x + @world.distance.to_f * SPEED) / PERIOD + y / PERIOD)
PALETTE[(0.9 * sin + 0.9).round]
end
end
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