Created
September 14, 2018 13:30
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import Foundation | |
struct board<T> { | |
let w: Int | |
let h: Int | |
var board: [T] | |
init(w: Int, h: Int, v: T) { | |
self.w = w | |
self.h = h | |
self.board = [T].init(repeating: v, count: w*h) | |
} | |
subscript(w: Int, h: Int) -> T { | |
get { | |
return board[h * self.w + w] | |
} | |
set { | |
board[h * self.w + w] = newValue | |
} | |
} | |
} | |
var b = board(w: 3, h: 4, v: 0) | |
print(b.board) | |
b[0, 0] = 1 | |
b[1, 2] = 2 | |
b[2, 3] = 3 | |
print(b.board) | |
for y in 0..<b.h { | |
for x in 0..<b.w { | |
print(b[x, y], terminator: " ") | |
} | |
print() | |
} | |
/////////////////////////////////////////////////////////////// | |
let s = ["CCBDE", "AAADE", "AAABF", "CCBBF"] | |
// copy | |
var myboard = board(w: s[0].count, h: s.count, v: " ") | |
var check = board(w: s[0].count, h: s.count, v: false) | |
for (y, sr) in s.enumerated() { | |
for (x, sc) in sr.enumerated() { | |
myboard[x, y] = String(sc) | |
} | |
} | |
print(myboard.board) | |
print(check.board) | |
for y in 0..<myboard.h { | |
for x in 0..<myboard.w { | |
print(myboard[x, y], terminator: " ") | |
} | |
print() | |
} | |
// check block | |
for y in 0..<myboard.h-1 { | |
for x in 0..<myboard.w-1 { | |
let char = myboard[x, y] | |
if char == " " { | |
continue | |
} | |
if char == myboard[x+1, y] | |
&& char == myboard[x+1, y+1] | |
&& char == myboard[x, y+1] { | |
check[x, y] = true | |
check[x+1, y] = true | |
check[x, y+1] = true | |
check[x+1, y+1] = true | |
} | |
} | |
} | |
// print check | |
for y in 0..<check.h { | |
for x in 0..<check.w { | |
print(check[x, y], terminator: " ") | |
} | |
print() | |
} | |
// change block | |
// remove dupli | |
for y in 0..<check.h { | |
for x in 0..<check.w { | |
if check[x, y] == true { | |
myboard[x, y] = " " | |
} | |
} | |
} | |
// print board | |
for y in 0..<myboard.h { | |
for x in 0..<myboard.w { | |
print(myboard[x, y], terminator: " ") | |
} | |
print() | |
} | |
// down blocks | |
// fill buffer with " " | |
for x in 0..<myboard.w { | |
var buffer: [String] = [String].init(repeatElement(" ", count: myboard.h)) | |
for y in 0..<myboard.h { | |
if myboard[x, y] != " " { | |
buffer.insert(myboard[x, y], at: 0) // insert front, count = height+1 | |
_ = buffer.removeLast() // count = height | |
} | |
} | |
for y in 0..<myboard.h { | |
myboard[x, y] = buffer.popLast()! | |
} | |
} | |
// print board | |
for y in 0..<myboard.h { | |
for x in 0..<myboard.w { | |
print(myboard[x, y], terminator: " ") | |
} | |
print() | |
} |
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