GUIStyle mystyle = new GUIStyle("some string from the list below");
- "CN Box"
- "Button"
#!/bin/bash | |
[ -f $HOME/.profile ] && source $HOME/.profile | |
export LSCOLORS="Gxfxcxdxbxegedabagacad" | |
alias ls='ls -lGH' | |
# --------------------------------------------------------------------------- | |
# | |
# Description: This file holds all my BASH configurations and aliases | |
# | |
# Sections: |
# Created by https://www.gitignore.io/api/osx,linux,swift,xcode,swiftpm,windows,objective-c,xcodeinjection,swiftpackagemanager | |
### Linux ### | |
*~ | |
# temporary files which can be created if a process still has a handle open of a deleted file | |
.fuse_hidden* | |
# KDE directory preferences |
# Created by https://www.gitignore.io/api/osx,linux,gradle,windows,android,androidstudio | |
### Android ### | |
# Built application files | |
*.apk | |
*.ap_ | |
# Files for the ART/Dalvik VM | |
*.dex |
# Created by https://www.gitignore.io/api/osx,linux,unity,csharp,windows,monodevelop,visualstudio,visualstudiocode | |
### Csharp ### | |
## Ignore Visual Studio temporary files, build results, and | |
## files generated by popular Visual Studio add-ons. | |
## | |
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore | |
# User-specific files |
using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
public class UnityTextures : EditorWindow | |
{ | |
[MenuItem("Window/UnityTextures")] |
using UnityEditor; | |
using UnityEngine; | |
public sealed class ExampleClass : EditorWindow | |
{ | |
private static readonly string[] mList = | |
{ | |
"AboutWIndowLicenseLabel" , | |
"AC LeftArrow" , | |
"AC RightArrow" , |