Created
October 18, 2019 02:30
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fn main(){ | |
let spots = make_board(); | |
render(&spots) | |
} | |
fn make_board() -> Vec<Tokens> { | |
let mut count = 0; | |
let mut spots:Vec<Tokens> = Vec::new(); | |
let values = [4,9,2,3,5,7,8,1,6]; | |
for val in &values { | |
let tok = Tokens::new(count, *val, ' '); | |
spots.push(tok); | |
} | |
spots | |
} | |
fn render(spots: &Vec<Tokens>) { | |
println!(" | | "); | |
println!(" {} | {} | {} ", spots[0].chr, spots[1].chr, spots[2].chr); | |
println!(" | | "); | |
println!(" | | "); | |
println!(" {} | {} | {} ", spots[3].chr, spots[4].chr, spots[5].chr); | |
println!(" | | "); | |
println!(" | | "); | |
println!(" {} | {} | {} ", spots[6].chr, spots[7].chr, spots[8].chr); | |
println!(" | | "); | |
} | |
struct Tokens{ | |
idx:i8, | |
val:i8, | |
chr:char, | |
} | |
impl Tokens{ | |
fn new(idx: i8, val: i8, chr: char) -> Tokens { | |
Tokens { idx: idx, val: val, chr: chr} | |
} | |
fn update(&mut self, chr: &char) { | |
self.chr = chr; | |
} | |
} |
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