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[音量変更スクリプトさんアドオン] スイッチ設定さん for RGSS3
# coding: utf-8
#===============================================================================
# ■ [音量変更スクリプトさんアドオン] スイッチ設定さん for RGSS3
#-------------------------------------------------------------------------------
# 2016/04/23 Ru/むっくRu
#-------------------------------------------------------------------------------
# このスクリプトは「音量変更スクリプトさん for RGSS3」に機能を追加するものです。
# 導入時は「音量変更スクリプトさん」より下に導入してください。
#-------------------------------------------------------------------------------
# 音量変更画面にスイッチON/OFFの設定を追加します。
#-------------------------------------------------------------------------------
# 【更新履歴】
# 2016/04/23 デフォルトオプションを追加
# 2016/04/23 つくってみた
#-------------------------------------------------------------------------------
#===============================================================================
# ● 設定項目
#===============================================================================
module HZM_VXA
module AudioVol
module Switches
LIST = [
# ● 設定するスイッチの項目名と番号(複数設定可能)
# 設定1つ目
{
# スイッチの番号
id: 10,
# 設定に表示する名前
name: '10番!',
# ONのときの表示
label_on: 'ON',
# OFFのときの表示
label_off: 'OFF',
# 初期のON/OFF状態(true: 最初からON false: 最初からOFF)
default: true
},
# 設定2つ目
{
# スイッチの番号
id: 11,
# 設定に表示する名前
name: '11番!',
# ONのときの表示
label_on: 'おん',
# OFFのときの表示
label_off: 'おふ',
# 初期のON/OFF状態(true: 最初からON false: 最初からOFF)
default: false
},
# 設定ここまで
]
end
end
end
#===============================================================================
# ↑   ここまで設定   ↑
# ↓ 以下、スクリプト部 ↓
#===============================================================================
# 音量変更ウィンドウ
module HZM_VXA
module AudioVol
class Window_VolConfig < Window_Command
#-------------------------------------------------------------------------
# ● コマンド生成:アクション
#-------------------------------------------------------------------------
alias hzm_vxa_volume_addon_switches_make_command_list_actions make_command_list_actions
def make_command_list_actions
hzm_vxa_volume_addon_switches_make_command_list_actions
HZM_VXA::AudioVol::Switches::LIST.each do |item|
add_command(item[:name], :addon_switch, true, item)
end
end
#-------------------------------------------------------------------------
# ● 項目の描画
#-------------------------------------------------------------------------
alias hzm_vxa_volume_addon_switches_draw_item draw_item
def draw_item(index)
hzm_vxa_volume_addon_switches_draw_item(index)
draw_item_addon_switch(index) if command_symbol(index) == :addon_switch
end
#-------------------------------------------------------------------------
# ● 項目の描画:スイッチ
#-------------------------------------------------------------------------
def draw_item_addon_switch(index)
item = command_ext(index)
draw_text(
item_rect_for_text(index),
$game_switches[item[:id]] ? item[:label_on] : item[:label_off],
2
)
end
#--------------------------------------------------------------------------
# ● 決定ボタンが押されたときの処理
#--------------------------------------------------------------------------
alias hzm_vxa_volume_addon_switches_process_ok process_ok
def process_ok
if current_symbol == :addon_switch
process_addon_switch
else
hzm_vxa_volume_addon_switches_process_ok
end
end
#-------------------------------------------------------------------------
# ● スイッチのON/OFF
#-------------------------------------------------------------------------
def process_addon_switch
if current_item_enabled?
Sound.play_ok
Input.update
item = current_ext
$game_switches[item[:id]] = !$game_switches[item[:id]]
redraw_item(index)
else
Sound.play_buzzer
end
end
#-------------------------------------------------------------------------
# ● キー操作
#-------------------------------------------------------------------------
alias hzm_vxa_volume_addon_switches_cursor_left cursor_left
def cursor_left(wrap = false)
if current_symbol == :addon_switch
process_addon_switch
else
hzm_vxa_volume_addon_switches_cursor_left(wrap)
end
end
alias hzm_vxa_volume_addon_switches_cursor_right cursor_right
def cursor_right(wrap = false)
if current_symbol == :addon_switch
process_addon_switch
else
hzm_vxa_volume_addon_switches_cursor_right(wrap)
end
end
end
end
end
class << DataManager
#--------------------------------------------------------------------------
# ● 各種ゲームオブジェクトの作成
#--------------------------------------------------------------------------
alias hzm_vxa_volume_addon_switches_create_game_objects create_game_objects
def create_game_objects
backup_switches = {}
if $game_switches
HZM_VXA::AudioVol::Switches::LIST.each do |item|
backup_switches[item[:id]] = $game_switches[item[:id]]
end
end
hzm_vxa_volume_addon_switches_create_game_objects
backup_switches.each do |id, value|
$game_switches[id] = value
end
end
end
class << DataManager
#--------------------------------------------------------------------------
# ● モジュール初期化
#--------------------------------------------------------------------------
alias hzm_vxa_volume_addon_switches_init init
def init
hzm_vxa_volume_addon_switches_init
HZM_VXA::AudioVol::Switches::LIST.each do |item|
$game_switches[item[:id]] = item[:default]
end
end
end
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